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Damage Wait for Animation

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Rep: +0/-0Level 84
I need a way for damage and enemy flash to wait until AFTER the skill is done? It's kind of silly when my charcters skill is charging and the enemy takes damage BEFORE he even finishes it ^.^ Any help appreciated! Thanks!

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Hungry
Rep:
Level 96
Mawbeast
2013 Best ArtistParticipant - GIAW 11Secret Santa 2013 ParticipantFor the great victory in the Breakfast War.2012 Best Game Creator (Non-RM Programs)~Bronze - GIAW 9Project of the Month winner for December 2009Project of the Month winner for August 20082011 Best Game Creator (Non RM)Gold - GIAW Halloween
a couple things
1) are you using a special battle mod?
2) can I see an example of this issue
3) how are your animations configured?

FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

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Rep: +0/-0Level 84
I'm replying on a different PC, as my internet is off :( My demo, Vice and Virtue should have it in there, at level 2 Ghero learns Power Strike, and the damage shows up way before it finishes. It uses a side battle system

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Hungry
Rep:
Level 96
Mawbeast
2013 Best ArtistParticipant - GIAW 11Secret Santa 2013 ParticipantFor the great victory in the Breakfast War.2012 Best Game Creator (Non-RM Programs)~Bronze - GIAW 9Project of the Month winner for December 2009Project of the Month winner for August 20082011 Best Game Creator (Non RM)Gold - GIAW Halloween
a couple things
1) are you using a special battle mod?
2) can I see an example of this issue
3) how are your animations configured?

FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

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Rep: +0/-0Level 84
2. When Ghero uses Power Strike ( A skill ) the damage amount and enemy flash shows up roughly during the 5th animation frame. I have no configuration for animation, just default for my sbs