Day & NightVersion: 2.0Author: Grafikal007Release Date: 8 - 22 - 2008Last updated Date: 11 - 01 - 2009RMRK.net EXCLUSIVE Event System: Feel free to link to it Version History
- 1.0 [8/22/08] - Initial Release
- 2.0 [11/01/09] - Updated to RMRK+ format
Description
Adds an extra unique quality to your games adding the phases of a day and the capabilities of changing your game's events by the time of day. [For example: You may set things to occur only during the night time or dusk or whenever.]
Features
- Completely Plug 'n Play
- Easy set up
- Easy to customize
- 4 Phases of a day (Dawn, Noon, Dusk, Night)
- Slow phase fades, to slowly ease into the next phase of a day
- Capabilities to set unique events during any phase of a day
Planned Additional Features
- None at the moment, Please suggest!
Screenshots
Not really applicable.
Instructions
Instructions are written in comments in the Common Events of the demo. Also, if you PLAY the demo, you'll be sitting for 1 minute 20 seconds until the next phase of the day.
Credit
Support
Support can be dealt with here in this topic or you may PM me.
Author's Notes
This blends very well with my Weather Event System. Also, if you want your days to occur only on the world map to give the impression of days passing by while traveling longer distances [when clearly you're not], then just turn off the master switch for this system when you move off the World Map, otherwise it will continue in all your other maps. Also, you don't have to use the switches set for Dawn, Noon, Dusk, Night, those are there incase you wish to have certain actions occur during certain times of the day. [In the demo: 1 phase = 1 minute 20 seconds real time; Therefore 1 day = 5 minutes 20 seconds real time.]
RMRK+ Format
This script is
RMRK+ Format.
Variables Used
542: The essential timer
Switches Used
842:Turns the whole system ON
843:Dawn
844:Noon
845:Dusk
846:Night
Common Events Used
307: Whole system in a nutshell
Demo
Demo is attached[/list]