Ok, so I get that you make an array by typing something like main_characters = ["Levi", "Peregrine"].
How do I create that in RMXP when the program is doing all of its usual initialization, and then have the program maintain its status (so if the array changes to ["Al", "Gina"] it will not go back to ["Levi", "Peregrine"] the next time I or the player start it up?)
After that, what specifically would I type in to an event that let me access and/or change the contents of the array?