Fishing Profession
Version: 2.0
Author: Grafikal007
Release Date: 8 - 16 - 2008
Last Updated Date: 10 - 31 - 2009
Version History
- 1.0 [8/11/08]- First Release
- 1.1 [8/12/08]- Fixed some bugs, made all the weapon ID's and item ID's plug-n-play so that you don't need to remake those
- 1.2 [8/16/08]- Found a small bug that only affected the demo if you play it through to Master Fisherman (no biggie)
- 2.0 [10/31/09]- Created a new Fishing Demo altogether fixing all previous bugs.
Description
This is a system that has a player learn to fish, catch different types of fish, and level up fishing by ranks.
Features
- 5 fish to catch each with varying difficulty and required tools to catch. Can easily implement more.
- Ranking system to catch new and higher ranking fish
- Simple events, all organized through individual map events.
- Fishing Journal to keep track of your Fishing Rank and Fishing EXP
- Easy customizable event system.
- Fishing spots get easier to fish at as you rank up.
Planned Additional Features
NEW FEATURES PLANNED TO BE ADDED:
If you follow the RMRK+ event systems, then you can easily just copy/paste each event into your game and they should work. If you want the rank system to work, make sure you turn on that switch anytime before the player fishes 1 time ever. Also, make sure that switch stays on, it updates your Fishing Journal, if that switch is turned off, it will stop updating and the fishing rank and exp shown will be incorrect. To make a fishing event, look at any Rank 1 fishing spot or Rank 2 fishing spot. The comments will explain. A rank 1 fishing spot is if set up so that there is the same probability to catch a fish no matter what rank you are, a rank 2 fishing spot (as well as rank 3 and 4 fishing spots) are set up so that the higher your rank is above the minimum for that spot, the easier it is to fish there. Since in the demo rank 5 is the highest there is, a rank 5 fishing spot is set up the same as a rank 1 spot. You can create more ranks of fishing if you want. It is suggested. Also, you can play with how much EXP a fish will give you. In the common event for tracking your fish Rank, play with the amount of EXP you need per rank. At the moment, 100 EXP will get you to Rank 5 and in the demo, that'll take you about 2 minutes.
Credit
Support
Support can be dealt with here in this topic or you may PM me.
Author's Notes
I only use 1 switch that is apart of the event system. There is a switch I used in 0001 slot. That's only for the cutscene for the tutorial, you don't need that switch in your game for this event system, so I didn't reserve that slot.
RMRK+ Format
This script is
RMRK+ Format.
Variables Used
This is the reserved list of Variables I used:
- Variables: 581 ~ 583
- 581: Tracks your fishing Rank
- 582: Tracks fishing EXP
- 583: Determines if your fishing was successful
Switches Used
This is the reserved list of Switches I used:
- Switches: 841
- 841: Turn this switch ON immediately, so that it will start tracking your fishing EXP and RANK.
Common Events Used
This is the reserved list of Common Events I used:
- Common Events: 303, 304
- 303: For displaying the info in the Fishing Journal
- 304: For tracking your fishing EXP and fishing Rank
Items Used
This is the reserved list of Items I used:
- Item IDs[251 ~ 258]
- They're the fish that you catch
Weapons Used
This is the reserved list of Weapons I used:
- Weapon IDs[492-497]
- They're the "tools" you must have equipped to catch certain fish and the Fishing Journal
Demo
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