RMRK is retiring.
Server is paid up for the rest of 2026, but the forum may go after that. See here for more information. Please archive or save anything you would like to keep before 2027.
Main Menu

To make a script that can use current party leader face in generic dialog.

Started by Wrong, August 08, 2008, 10:45:43 PM

0 Members and 1 Guest are viewing this topic.

Wrong

I would like to draw multiple faceset on generic dialog.
An example: My game consist of 40 main characters that switch every so often. I want the system detect the change in my main character and use whatever the actor's face set is for the TEXT dialog.

How would i go doing that?

So far my idea is that, i will set a common event that is on parallel. with conditional branch of each character. Giving 1 variable to each character.

Then i would set something lke

def actor_change
v = @game_variables[5]
if v == 1 draw_actor_face(actor, 0, 0 size = 96) ....etc
end
end

However, i don't know how to get the current actor's face and put it into works. (i am a newbie with scripting)

anyone have any idea? And also i thought about that...if this really works, i also need a on/off switch as well. so that the other NPC's face won't get overided.