About This is my first script edit so its not a complete copy/paste type script. (yet) Right now its more of a
mini-tutorial.
What game variables does this works on? Basicly you can use the method below for any regular combat
message plus some non-combat messages. It does not work on skill or item messages yet. I'll find an edit
for that too but probably several days down the road.
Thanks for the idea though... i was wanting something like this to hack on for awhile.
How to edit the script So here is what you do:
1. Goto Tools Menu > Script Editor > Vocab > Line 29. Looks like this:
Emerge = "%s emerged!
2. Change that line to:
Emerge = ["%s emerged!",
"%s appeared!",
"%s is in your face!"]
3. Remember the number of items in the list. in this example there are 3.
4. Right Click and do a 'Find' on 'Emerge'
5. There will be two items in the list. The first is the 'variable' you just edited and the second is the 'function'
that uses that variable. Double Click Scene_Battle (532):
6. Edit line 532 of Scene_Battle from
text = sprintf(Vocab::Emerge, name)
to
text = sprintf(Vocab::Emerge[rand(3)], name)
So rand(3) got added, this stands for, random integer between 1 and the number you put. no zero.
Hope this did the trick... i may add notes to this after awhile but... if anyone else wants to take a better crack at it don't wait for me. o.-
::: side note, i'll probably move my post here to its own page in a few days :::