Yeah... see, the thing is, if I didn't stop to let the main character wonder about why the room was still dark even if the candles were lit, I would have gotten "Uh... why are there lit candles here but I'm still walking in darkness? Lol, programmer/logic fail!" rather than making the player curious or thoughtful. It helps accent the mystery and directs focus so that the player isn't going "Uh, wtf?", all while giving the main character a bit of personality instead of making him a completely silent protagonist.