<Parallax aka Panoramic Map Improvement>
7-28-08
Short SummaryDraw a parallax with a variable movement rate and direction dependent on the game characters movement rate and direction. Current rates are fixed.
Longer ExplanationI'd like a parallax background to loop and to move at a variable rate equal to a fraction/multiple of character movement. As it is a parallax background will move at 1/4th of the character speed if map looping is turned on. And it moves at 1:1 with map looping turned off. Note: this setting is in map properties > general settings > scroll type in the editor and is not to be confused with map properties > parallax background > horizontal/vertical loop switches.
Example of use: I want to make a world map using the 'Panoramic Map Tutorial' and my world is not flat.
Additional Features DesiredI originally had an idea for a separate script request that was similar but in testing the current ability of the VX program i discovered that this more basic function was not already a part of the program... *:-( Here is the original:
What would this script do?
Draw parallax one with a variable movement rate and direction dependent on the game characters
movement rate and direction.
And draw parallax two with the same variables over the top of
parallax one.
This is more for you the scripter to chew on if you'd like to... It would make the game maker cooler and if
a person plans to use panoramic maps like I do they wouldn't loose the ability to use a parallax
background along with it.
For the example lets say you have 2 parallax 'backgrounds' you wish to use. The 1st parallax would be
your actual background, lets say this is a underworld 'map', and it moves at 1/4 the rate of the character,
of course anything on the underworld map would also be drawn twice as small (via paint program). And
the 2nd would be the map your character is on/interacting with. ((this was done once in Final Fantasy II
(IV jap) in the world of monsters.))
Quick LinksPanoramic Map Tutorial by Marcus
http://anonym.to/?http://anonym.to/?http://www.hbgames.org/forums/index.php?topic=42711.0Pro Mapping Tutorial by Busbuzz
http://anonym.to/?http://anonym.to/?http://www.hbgames.org/forums/index.php?topic=44338.msg452897#msg452897Alternative Mapping for VX by Busbuzz
http://rmrk.net/index.php/topic,26500.0.html
Where did you search?- This Site
- RMVX site see links above
I spent alot of time looking though the support for Pro/Alt/Pano Mapping and nada... I don't remember seeing this request/resource anywhere and believe me i've looked at tons of scripts. If you scroll to the end of marcus's first post on his site it looks like he is asking for help with this same thing? Not quite sure if this is what he's getting at.
Attachments AreOld/Deleted [[ Looping/Project1 = New project with a map that uses default tileset A for a Panoramic Map and default tileset E for passable tiles. Note i believe i skewed it by one or two pixels... but for quick testing this didn't matter. ]] Old/Deleted
A copy of the demo from Marcus's Panoramic Map Tut. It works as is, set the looping to 'both' and it no longer works.
Project 1: Same as the old one above but the panoramic map got editted to fix to the pixel and a transparent area was added. (anywhere thats not land tile)