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Description Codes

Started by modern algebra, July 22, 2008, 02:55:05 AM

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modern algebra

    Description Codes
    Version: 1.0
    Author: modern algebra
    Date: July 22, 2008

    Version History




    • <Version 1.0> Original Releaase July 22, 2008

    Description



    This script is essentially for the lazy person inside all of us. It basically allows you to use replacement codes inside a description for an item, weapon, armor, or skill. So, \n[1] would print the name of the Actor with ID 1, and \vocab[hp] would print the Vocab you set for HP in the Terms tab, etc...

    Features


    • Allows you to use special codes in item, weapon, armor, or skill descriptions
    • A large number of codes, including ways to print out most of the stats of the item, weapon, armor, or skill
    • Easy to use

    Instructions
       To use, insert the codes you'd like to use into the description of the item, weapon, armor, or skill. The message codes you can use are:


    • \n[actor_id] - prints name of actor with specified ID
    • \c[class_id] - prints name of class with specified ID
    • \s[state_id] - prints name of state with specified ID
    • \v[variable_id] - prints value of variable with specified ID
    • \e[element_id] - prints name of element with specified ID
    • \vocab[value] - prints vocab for that value. Suitable values for this are: level, level_a, hp, hp_a, mp, mp_a, atk, def, spi, agi, weapon, armor1, armor2, armor3, armor4, weapon1, weapon2, attack, skill, guard, item, equip, status, save, game_end, fight, escape, new_game, shutdown, to_title, continue, cancel, gold
    • \p - prints price                         (Items, Weapons, or Armors ONLY)
    • \spd - prints speed stat value                      (Skills or Items ONLY)
    • \dmg - prints damage stat value                     (Skills or Items ONLY)
    • \var - prints variance stat value                   (Skills or Items ONLY)
    • \atkf - prints Attack F stat value                  (Skills or Items ONLY)
    • \spif - prints Spirit F stat value                  (Skills or Items ONLY)
    • \hr - prints hit ratio                            (Skills or Weapons ONLY)
    • \mpc - prints mp cost value                                  (Skills ONLY)
    • \mpr - prints mp rate percentile                              (Items ONLY)
    • \mpv - prints mp value                                        (Items ONLY)
    • \hpr - prints hp rate percentile                              (Items ONLY)
    • \hpv - prints hp value                                        (Items ONLY)
    • \pn - prints paramter name (MaxHP etc...)                     (Items ONLY)
    • \pv - prints parameter points (50, etc...)                    (Items ONLY)
    • \eva - prints evasion                                        (Armors ONLY)
    • \atk - prints Attack                              (Weapons or Armors ONLY)
    • \def - prints Defense                             (Weapons or Armors ONLY)
    • \spi - prints Spirit                              (Weapons or Armors ONLY)
    • \agi - prints Agility                             (Weapons or Armors ONLY)

    Script



    [/list]
    #==============================================================================
    #  Description Replacement Codes
    #  Version 1.0
    #  Author: modern algebra (rmrk.net)
    #  Date: July 20, 2008
    #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    #  Description:
    #
    #    This script basically just allows the use of some basic message codes in
    #  item descriptions.
    #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    #  Instructions:
    #
    #    To use, insert the codes you'd like to use into the description of the
    #  item, weapon, armor, or skill. The message codes you can use are:
    #
    #  General Codes
    #    \n[actor_id] - prints name of actor with specified ID
    #    \c[class_id] - prints name of class with specified ID
    #    \s[state_id] - prints name of state with specified ID
    #    \v[variable_id] - prints value of variable with specified ID
    #    \e[element_id] - prints name of element with specified ID
    #    \vocab[value] - prints vocab for that item type. Suitable values for this
    #                  are: level, level_a, hp, hp_a, mp, mp_a, atk, def, spi,
    #                    agi, weapon, armor1, armor2, armor3, armor4, weapon1,
    #                    weapon2, attack, skill, guard, item, equip, status, save,
    #                    game_end, fight, escape, new_game, shutdown, to_title,
    #                    continue, cancel, gold
    #    \p - prints price                         (Items, Weapons, or Armors ONLY)
    #    \spd - prints speed stat value                      (Skills or Items ONLY)
    #    \dmg - prints damage stat value                     (Skills or Items ONLY)
    #    \var - prints variance stat value                   (Skills or Items ONLY)
    #    \atkf - prints Attack F stat value                  (Skills or Items ONLY)
    #    \spif - prints Spirit F stat value                  (Skills or Items ONLY)
    #    \hr - prints hit ratio                            (Skills or Weapons ONLY)
    #    \mpc - prints mp cost value                                  (Skills ONLY)
    #    \mpr - prints mp rate percentile                              (Items ONLY)
    #    \mpv - prints mp value                                        (Items ONLY)
    #    \hpr - prints hp rate percentile                              (Items ONLY)
    #    \hpv - prints hp value                                        (Items ONLY)
    #    \pn - prints paramter name (MaxHP etc...)                     (Items ONLY)
    #    \pv - prints parameter points (50, etc...)                    (Items ONLY)
    #    \eva - prints evasion                                        (Armors ONLY)
    #    \atk - prints Attack                              (Weapons or Armors ONLY)
    #    \def - prints Defense                             (Weapons or Armors ONLY)
    #    \spi - prints Spirit                              (Weapons or Armors ONLY)
    #    \agi - prints Agility                             (Weapons or Armors ONLY)
    #==============================================================================
    # ** RPG::BaseItem
    #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    #  Summary of Changes:
    #    aliased method - description
    #==============================================================================

    class RPG::BaseItem
     #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     # * Description
     #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     alias modalg_desc_codes_description_extract_8fn3 description
     def description
       # Get duplicate of actual description
       text = modalg_desc_codes_description_extract_8fn3.dup
       # Substitute codes for their actual values
       text.gsub! (/\\n\[(\d+)\]/i) { $game_actors[$1.to_i].name }   # Actor Name
       text.gsub! (/\\c\[(\d+)\]/i) { $data_classes[$1.to_i].name }  # Class Name
       text.gsub! (/\\s\[(\d+)\]/i) { $data_states[$1.to_i].name }   # State Name
       text.gsub! (/\\v\[(\d+)\]/i) { $game_variables[$1.to_i].to_s }     # Variable
       text.gsub! (/\\e\[(\d+)\]/i) { $data_elements[$1.to_i].name } # Element
       begin
         text.gsub! (/\\vocab\[(\w+)\]/i) {eval ("Vocab.#{$1.to_s}")}# Vocabulary
       rescue
       end
       # Skill or Item ONLY
       if self.is_a? (RPG::UsableItem)
         text.gsub! (/\\spd/i)  { self.speed }                       # Speed
         text.gsub! (/\\dmg/i)  { self.base_damage }                 # Damage
         text.gsub! (/\\var/i)  { self.variance }                    # Variance
         text.gsub! (/\\atkf/i) { self.atk_f }                       # Attack F
         text.gsub! (/\\spif/i) { self.spi_f }                       # Spirit F
       end
       # Skill or Weapon ONLY
       text.gsub! (/\\hr/i) {self.hit} if self.is_a? (RPG::Weapon) || self.is_a? (RPG::Skill)
       # Item ONLY
       if self.is_a? (RPG::Item)
         text.gsub! (/\\hpr/i) { self.hp_recovery_rate }             # HP Percent
         text.gsub! (/\\hpv/i) { self.hp_recovery }                  # HP Value
         text.gsub! (/\\mpr/i) { self.mp_recovery_rate }             # MP Percent
         text.gsub! (/\\mpv/i) { self.mp_recovery }                  # MP Value
         text.gsub! (/\\pv/i)  { self.parameter_points }             # Param. Value
         if text[/\\pn/i]
           vocab = ["Max + #{Vocab.hp}", "Max + #{Vocab.mp}", Vocab.atk,
                    Vocab.def, Vocab.spi, Vocab.agi]
           text.gsub! (/\\pn/i) { vocab[self.parameter_type] }       # Param. Name
         end
       end
       # Items, Weapons, or Armor ONLY
       unless self.is_a? (RPG::Skill)
         text.gsub! (/\\p/i) { self.price }
         # Armor ONLY
         text.gsub! (/\\eva/i) {self.hit} if self.is_a? (RPG::Armor)
         # Armor or Weapon ONLY
         if self.is_a? (RPG::Armor) || self.is_a? (RPG::Weapon)
           text.gsub! (/\\atk/i) { self.atk }
           text.gsub! (/\\def/i) { self.def }
           text.gsub! (/\\spi/i) { self.spi }
           text.gsub! (/\\agi/i) { self.agi }
         end
       end
       # Return the text with substituted codes
       return text
     end
    end


    Credit




    • modern algebra

    Thanks


    Support



    Post here for the swiftest response




    Arclight

    #1
    Thank! YOU! lol. This was exactly the salve i was looking for.

    Makes for a good reference.
    Arclight

    A Jack of all Trades
    An Ace of None

    Wrong

    Sorry, this might be out of the topic...
    can you make it that if i do \f or something my text dialog box will display whoever my main character currently? and work with NMS3 by Wortana? or at least work with it?

    modern algebra

    This is only for the description that is shown when you hover over an item, skill, weapon, or armor. It isn't for text boxes.