Anebriate: Anebriate is the main character, and the person to whom all the unfortunate things happen. He's generally lazy, hates straining himself, doesn't particularly care to involve himself in extraneous activities, and generally just wants to loaf around. His greatest pleasures include: back-rubs, booze, eating donuts, and sleeping. Nobody is quite sure how he became the world's greatest warrior, and nobody is really surprised when all of a sudden he's forgotten all about it.
Palmer:Palmer is a Cardinal, a high-ranking member of the Catholic church. He was once an active priest, traveling the world with Anebriate in search of meaning, and money, but over the past few years he's settled down in the Litchfield cathedral to take charge of the clergy's affairs. However, when he finds himself confronted with an oblivious Anebriate, the temptation to tag along is too great, and he forces himself into the party. Palmer may be a stalwart religious defender, but he is in no way a good role model. He's misogynistic and generally abusive towards children. He carries around a walking stick or a cane, which he occasionally uses to "slap a bitch."
Deemer:Also known as "Deemer the White," he is a powerful magician who lives a peaceful life in the humble forest village of Richmond. When the tavern burns to the ground and magic is suspected however, a number of fingers point in his direction, making him an immediate concern for our protagonist. Whether he is responsible or not, Anebriate must travel to Richmond and speak with him, or to fight, whichever comes first.
DaveDave is a capable pilot who agrees to help Anebriate and his companions out on their quest by escorting him around free of charge. He's also abundantly friendly and helpful, and nobody really stops to contemplate why he is so eager to help without any apparent benefit. He's so friendly, in fact, that it borders on frightening. I guess they just can't help but trust that beard.
As well as these four primary characters, there are three optional ones that you may attempt to adopt, and it may have substantial impact on the ending of the game if you do...
Emma: Emma is a warlock by trade, often using her mysterious magics to help out government officials, or merely to scare animals away from crops for the benefit of local farmers. She is quick-witted and wise, but also short-tempered and intolerant to ignorance, which puts Anebriate in a bad spot. She'll agree to help your little crew in exchange for a rare anthology of poetry, but the book won't be cheap.
Albert:Albert is a dedicated thief, and he's been causing some mischief in town. If you agree to help a citizen in need, you might happen upon Albert during one of his nightly stalks through the square. After being prodded for a while and refusing to give up any information, Anebriate comes to learn an extremely significant piece of information about Albert that tends to hinder communication between them. Nevertheless, his skills are impressive, and if you play your cards right you can get Albert on the team.
WebberWebber is clearly a madman. He screams everything he says at the top of his lungs, and is constantly yearning for bloodshed. You may see him around the slums of Gardiner, enjoying a cold one, and it would behoove you to gather what information from him that you can. Some people say Webber wants nothing more than to destroy everything in sight. Some say he suffers from post-traumatic stress disorders. Still others say that all Webber really wants is a friend.