Aedhrilan
A pleasant, green land. Although many forests have been cut down for wood, the cities and fortresses are a major attraction. Aedhrilan has the second-largest military of all human kingdoms. Aedhr, the capital, sits at the western coast of the River Mythar not far from the Mountain. In the south, lie the mountains known as the Dragon Stalactites, although it's unclear why they're called that way. In the north, immediately behind the Mountain, lies a line of mountains behind which is the nearly-abandoned land of Dyran, which was once inhabited by Rhiidan.
Aedhrilan was established in the year 116 of the Reconstruction Age, a time when the weary Stormlands were reconstructing from scratch after the fall of the Three Lands - Urdelia, Tyregiath and Warladar, which had three races - Urdeli, Tyregi and Warladi controlling each, respectively. They eventually split into other races - Tyregi to the Elves, Humans and Rhiidani, Warladi - to Dwarves, Goblins and Orcs, and Urdeli went extinct. The Humans built Aedhr, a city where they finally found something like peace. The rest of the Humans went east to the start of Mythar and built a city called Etra. Aedhr and Etra had an alliance, so soon Aedhr's rulers dominated all to the Deserts of Madharim-Gar and controlled a kingdom called Aedhrilan. The Etra rulers conquered all until the Irmgardian Mountains, thus making them the rulers of modern Laeth'saen'haey and Dal-Derim - a large kingdom called Etralia. The alliance prospered until 1639 RA, when Etralia declared war upon Aedhrilan due to Aedhrilan allying with the Etralian rival, Irmgard. However, Etralia overestimated their military strength and Aedhrilan crushed them, razing their capital Etra. A new kingdom, centered around Laeth, a large city next to the dangerous Acid Swamps, emerged and rebuilt Etra with a new name - Saen'haey, Riverstart. However, Aedhrilan was not threatened anymore from the east.
Urda'aani-Tokna("Kingdom of the Mountain")
Several Rhiidan cities formerly existed on the southern and eastern slopes of the Mountain. The Rhiidanoh Urda'aan was generally just a title used to refer to a Rhiidan who formally was the ruler of this Kingdom, but he himself had little control over the fledgling cities - Rellanor, Ermial, Kathra, Qia'eld and Vernak. The five cities controlled small fields of power that their Tronquo(a sort of mayors) dominated. All of the Tronquo formed a Erylan(something like a parliament) that generally dominated the Urda'aans' opinions ever since the Battle of Ermial in RA, when the Urda'aans' family was forced out of domination in Ermial. Back then, the Urda'aans had absolute control over the Kingdom and, due to the lack of strict organization, could easily presume their control over the Mountain as there were villages and towns, not only the five cities. After a powerful family called the Raiza family took Ermial in the battle mentioned earlier, the Urda'aan title was no longer passed on through heirs as it was before, it was given through elections, but generally, even with them, there was a strict control by the Tronquo order, and the Urda'aans were just puppets. The Raiza family's victory was decisive because Ermial before the victory was the capital and was ruled by the family that were Urda'aans. The control of the city passed on to the Raiza family, and even though the following elected Urda'aans' residences all were in Ermial, the Raiza taxed the inhabitants dangerously. The following years, all small villages and towns were razed and the people moved to the five main cities.
After wars with Orcs, the Rhiidani were exhausted and defenseless when a sudden invasion from the north came. Suddenly, Orcs landed in Dyran, crossed the mountains and destroyed the Rhiidani cities. A few of the survivors, like Intharghar(who survived since he was exiled for an accidental killing) became hermits and wandered the Mountain, searching for food and water in the snow of the Frozenlands, while most escaped into various directions, the main destination unknown.
Rhiidani are differenciated from Humans by red eyes and, when the Rhiidan reaches a certain age(different for each Rhiidan) long ears, but not like Elves' long ears, these long ears go straight up like a rabbit's.
Laeth'saen'haey
The largest known kingdom in the Stormlands, Laeth'saen'jaey is mostly like Aedhrilan, but in several certain places it has large swamps, the largest and most dangerous in all of the Stormlands. Laeth, the capital, itself is built surrounded by the River Mythar and an acid swamp. That's right, ACID.
South of Laeth'saen'haey lies the Deserts of Madharim-Gar, and west - Aedhrilan. Southeast there's the arid kingdom of Dal-Derim, east - behind mountains, that is - the cold and snowy kingdom of Irmgard, northeast - also behind mountains - Dal-Rythar, the Elven kingdom.
Dal-Derim
The Elvish-esque name gives off suspicious thoughts. Indeed, the founder of Nendar(the Dal-Derimian capital) and Dal-Derim(which was itself built after Etralia was destroyed), was a half-Elf. "Nendar" itself comes from mixing Aedhrilanian and Irmgardian languages, "dar" coming from Aedhrilanian and meaning "strong", while "nen" in Irmgardian meant "dragon". Dal-Derim is an arid land, due to it's southern position. Orcs do not dare attack this kingdom because of two reasons - the climate makes a really bad situation for crops to grow and not much is dug out in mines, and as well the large military guarantees that if they would get some loot, it wouldn't be taken away from the land. However, Dal-Derim has great roads. The water is mostly brought from the river in the east that marks the border - River Ghilus. Beyond there, lies the inhospitable and unable-to-survive in Unknown, cutting the Stormlands off from the rest of the world. The Unknown, as some people who managed surviving a day in there, described, at it's core was constantly harassed by sandstorms and at night - by constant lightningstorms. In Dal-Derim, east of Nendar, lies the Wizards' Enclave, where Khragh had a high position before turning evil. The western border of Dal-Derim is where the savannah ends and the Deserts of Madharim-Gar begin, the land of the Orcs. Of all the Human kingdoms, Dal-Derim has the best relations to the Elves.
Irmgard
A snowy Human kingdom, turned this way because of a curse. While Aedhrilanian is the dominant language in most Human kingdoms(Laeth'saen'haey adopted the Aedhrilan language and fixed it, implanting several words from the dead Etralian language and making it more similar to Etralian, and Dal-Derim did the same, except they made it more similar to Elven), Irmgard adopted Etralian and made it more similar to Dwarven, replacing their old and lost language. Irmgardians believe in one thing - glory. Even their gods fight amongst eachother - their myths say that the gods are in two military camps, and warring against eachother. Irmgard has a record, although - it never had argued with Dwarves on diplomatic matters, as the nearby Dwarven mountain kingdom of Kar-Adhedhar had sold weapons and armor of mithril to Irmgardians, who themselves exported them to the rest of the Stormlands.
Naz-Wazer
The only REAL nation ruled by Orcs, the northern border of it being the Dragon Stalactites, western - the beginning of a pennisula called the "Claw", and southern - well, the Deserts of Madharim-Gar. Long ago, it was only an ethnical region, not a nation, but even then it was inhabited by Orcs. Villages waged war on each other as often as a thunderstorm came in the Unknown. Among this destruction, the Aedhrilanians came from the north and conquered the villages with little resistance. However, 100 years later the Orcs used the best they learned from humans - how to lead a kingdom. They rebelled in full force, threw out the Aedhrilan governors(who themselves were executed), and elected the Orkath Yghka(what means "Ultimate Orc") who began leading the nation. Naz-Wazer prospered, only to raise Aedhrilanian anger. The eighth Ultimate Orc allied with Khragh and the Demons to take over the world.
Orklazgandar
Not actually a nation, it's the homeland of the Orcs and nothing more. Located south of Naz-Wazer, in the Deserts of Madharim-Gar, in their north, more specifically, it is generally a huge valley with several villages. They don't have the chaos they had in Naz-Wazer, since here, Orcs simply take on desert people, as suspectedly happened with the southern Human city of Yhmarn. The valley of Orklazgandar also is the home of the Goblins, although the Goblins are slowly being annihilated by sudden Minotaur raids. The Minotaurs' homeland's location is unknown, and the Orcs are also dying from these raids, although less - Orcs are bigger than Goblins and they can resist more. Long ago, running from the Minotaurs were the reason Orcs and Goblins came at all to the Stormlands, after a hard run through the Unknown, which nobody knows how they passed.
Dal-Rythar
The Kingdom of the Elves. Lying behind mountains and sea, it's generally a huge forest except for the sea's beaches. The Elves live in the forest-cities, including the capital, Denomgar. The Elves live in touch with nature, the society eating mostly the meat hunters bring and berries the gatherers bring, as there are no farms in the dense forest.
Kar-Adhedhar
The Kingdom Inside The Mountains, the land of the Dwarves. Lying north of Irmgard and southeast of Dal-Rythar, in the east being the Unknown, in the north and northwest of Kar-Adhedhar is the sea. The capital is Kar-Midar, a huge city underground. Kar-Adhedar's Dwarves export weapons to Irmgard, where they are exported once more with half the cost going to the Dwarves. This trade agreement guaranteed that no wars should break out between the two kingdoms.
Necromancers' Council
Not a nation, but a really important place for a certain faction. A skyscraper-high tower, highly protected, lies in the Deserts of Madharim-Gar, east of the ruins of Yhmarn and the sea. Here, Khragh controls a secret order of necromancers that is practicing demon summonning... at least was, until they ALL were summoned.
Northern Snowlands
Not a nation either. They begin at the River Ghilus's mouth, and stretch east nobody knows how far. They are the opposite of the Unknown - very cold, snowy, always is snowing, at day is condemned to constant snowstorms and at night the region's ice and snow melts, making a huge flood, but before the snow can completely melt off(what would probably stop the winter and get spring to come) the day comes and a snowstorm once more begins.