Before I ask anything, I would just like to state, I'm a complete and total newb to this.
- So I made a character and assigned it left, up, down and right events. I gave them each a jump to position movement. But what I don't undestand is why they move how they do... If they go as if they're on a grid, why do you need to type (0,-#) for Up, and the opposite for down? Wouldn't the negative make it go down, as on a grid? <--- Main problem.
- How does one know what value to give to the right and down events within the test variable? From what I can see the snap for both the X (32) and Y (32) is divided into the height (480) and width (640)..right..? My room would then come to 20x15. I set the value for the test variables on the left and up to 0, so that it could not surpass that point. But, why does the right and down needed to be set to -40? My game is only 20 tiles in length..so how is 40 possible?
- I also have a question about the sprites. Now, if I find a series of different poses for a character, but they're so small and close together it would be hard to make a 'sprite strip,' how would I work with them? Would I have to cut each image out and then save it seperately?
I would also like to know, where is a good starting point, for I would like to learn everything and anything there is to know about gaming / scripting.