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good/evil

Started by drakenkanon, July 14, 2008, 08:52:44 PM

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drakenkanon

i see a lot of scipts for good/evil but it can be done much more easy without any scripts (if im wrong please post it):
just use variables, like this:
control variable, good/evil+1 (+1 point for something good)
control variable, good/evil-1 (-1 point for something bad)

if you want to let an event happen different on how good/evil you are just use conditional branch

to show the player his good/bad points use an item in inventory, something like "soul scanner" (i know the name sucks but you know what i mean) then when the player uses the soul scanner use the conditional branch:

if variable good/evil= -20 or lower
show text:you are evil, my lord, you have (the thing that shows the good/evil variable) alligmant points.

if variable good/evil= between -20 and 20
show text: you are nuteral my lord, you have  (the thing that shows the good/evil variable) alligmant points.

if variable good/evil= 20 or higher
show text: you are good my lord, you have (the thing that shows the good/evil variable) alligmant points.

greets, drakenkanon

ps dot watch my english i know it sucks :P

modern algebra

This is not a script, and as such does not go to the Scripts Database.

~Moved to RMVX Tutorials Database

drakenkanon

i posted it in scripts because many people use a script for this but it can be done more easy

modern algebra

And that doesn't make it a script, and so it doesn't go into the Scripts Database - sorry. We have forum divisions for a reason  :police:

It's a nice system though.

drakenkanon