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Tile A Passage Settings - No Star?

Started by Drunken Paladin, July 14, 2008, 06:14:55 PM

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Drunken Paladin

Has anyone figured out a way around the lack of a "star" setting in the Tile A passage setting menu?

I honestly think this is my biggest issue with VX as of now. Goofy square maps, I can deal with. I'm pretty inventive. But this-- this is a quandary.




EDIT: So here's the deal. I am able to replace TileE (the blank one) with the roof tiles from Tile A (A3). However, it just gives me the expanded areas of each one, and since it's Tile E, it overlaps all the lower ones, which is totally useless.

A. How can I implement the resource so that it auto-corrects the tile as it is in TileA?
B. Is there a way to rearrange tile-levels? And if yes, can someone PLEASE help me out?