Your grammar is bad, your planning is over excessive.
Grammar -> Excitement does not mean you need to put an exclamation mark at the end of every sentance. I get a headache when I read it.
Planning -> Do you know how to event these mini-games? Are there going to be more characters? Do you have the scripts already? Hundreds of weapons for one character isn't exactly smart; it takes a long time to learn how to use a weapon. I personally am resonably good with a bow (year camps) and long sticks =P but like hell can I use double daggers.
If there are other characters, why aren't they explained?
Why are you "born" into a world at the start? If you are "born" I think your doing a simulation rather than an RPG. There are better ways to explain this.
Does your hero actually have a REASON to start this quest? Unless your making a generic, boring RPG with a paladin light hero who's brain dead and kills evil for no reason, it's not a good idea. Does the hero have a grudge against evil? Does some divine entity come and proclaim his doom UNLESS he does this? I mean, do you go out and fight evil everyday for no particular reason?
I didn't think so.
If evil has made the land terrible, like ahref pointed out, you should use a different tileset. I don't associate evil with bunnies, birds and sunlight, unless of course the good side has dark traits.
That'd be interesting.
Or is the land terrible because its easy to get lost? Or because there are a lot of birds?
OR IS IT BECAUSE A LAND ONCE EVIL HAS BECOME NAMBY-PAMBY-BAMBI AND YOU MUST RESTORE THE DARKNESS?!?
I also could not find your topic at Sploder.com. Maybe you could provide a direct link or your screenname on the site...
However your mapping isn't bad (like I know...but it's better than mine).
In summary, go over everything, maybe consider putting everything ON HERE, make sure the story has a proper plot, and try to make some orginal things, like Blulightning said. Heck, even the Character Maker is better than the default, you know
.