I've read the common events tutorial, but I haven't quite figured out how to implement it for what I'm trying to do...
First, I cannot find where I can make a skill call a common event. All I see is how to make it activate a switch. Is that not available in 2003?
What I want to do with the skill is to have my character be able to activate the skill in order to "freeze time" temporarily. I have created a poor solution to this dilemma by causing specific characters to react to a switch toggled by the skill while a common event uses a timer to turn off the switch. Ultimately, I need the skill to stop
all movement except the hero's for a period of time. To my dismay, the 'halt all movement' command does not do this. Is it possible to stop all movement through use of this skill?
Currently, I am doing the following:
Player uses 'Time Stop' = Switch: 0075 Time Stop = ON
Common Event: Time Stop Trigger: Parallel Process Trigger Switch: 0075 Time Stop
>Tint Screen R100 G100 B100 S000
>Branch if Timer 1 is 0M 00S Less/Equal
>>Timer 1 Set 0M 10S
>>Timer 1 Start
>End
>Branch if Timer 1 is 0M 05S Less/Equal
>>Timer 1 Stop
>>Timer 1 Set 0M 00S
>>Tint Screen R100 G100 B100 S100
>>Switch: 0075 Time Stop = OFF
>End
Using this method only affects events that I script to react to the switch. Can I do something similar to this for all sprites without using a switch in order to temporarily stop their movement?
Cheers!