Okay! Please remind me to update the blog, lol...
First of all, I am currently gathering a team to develop the game. That's the first thing to do. We are going to make a plan and organize the team by tasks. Each of you will be sent a copy of the first version of the design document. This will contain general information about the project.
But since I haven't finished this document, I'll inform you of a few things through this thread:
At this moment, the engine I have decided to use is
XtremeWorlds. This could change at any time. There are more powerful engines, I know. But due to my current plan, and to my disability to have VB6, an Open Source engine with less features that would need programming work from my part is a no no. That is why I didn't choose
VBGore, which is, to this date, the most powerful 2D ORPG engine (and the only one of its type that currently uses MySQL to handle data; the others use flat files).
We have decided to use RM2k3 (RPG Maker 2003) RTP (Runtime Package) --styled-- graphics. They are easier to find, easier to mimic, and of the perfect size for this type of engine. They are also smaller in file size, if I am not wrong. The more accessible this game is to players, the better.
Please start studying this engine. If you are interested in spriting, then learn about graphics in XW and try using the Graphics Converter. If you're interested in mapping, then practice mapping with XW. If you want to be a scripter, then learn about the scripting feature and try to understand how Sadscript works, especially for XW (study what each sub and command is for). And so on. This will help us save time in the future. The sooner we start learning, the sooner we can get started with the fun part!
Well, that's all for now! I'll post more information later, okay?
Leave your comments and questions, please.