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[Request] storage chest

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I've been looking for a long time for something like the stash from Diablo II. where you can store items and money it it. i've tried making one but it came out a wicked mess. if anyone can help me out  with either a script or event based tutorial, it would be greatly appriciated.

Thanks in advance!
« Last Edit: June 27, 2008, 09:51:18 PM by BudweezeR »
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Illuminaudio
If you want a script or a tutorial, why don't you go into either the script or tutorial section?

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No event tutorial can do this, it requires some degree of scritping.

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Okay well thanks, i'll keep looking.
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Yeah... about that.....
With enough variables and common events, you could do this with eventing.
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Yeah but to many would lag the game don't you think? ???
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Not necessarily. It wouldn't be feasible to do it with events. You would need one variable for every item you could possibly possess, in order to track how many of that item is in the chest. You would also have to design a scene for it, which means you would need to be fairly competent with picture eventing. In doing it, you would need a selection algorithm, so there's a few more variables there, and you would also need to competently draw the names of everything, which means you would need to have pictures of every possible item name, as well as a picture of each digit from 0-9. The complications of that alone is a pain. You could only show a maximum of 16 items on the screen at any given time.

If you wanted to avoid Picture eventing, then the number of Show Choice branches would be a huge pain in the ass to do. I mean, you'd have to have a thousand conditions. Eventing this is just not feasible. Especially since it is not a difficult thing to script. I would do it, but I am way behind on everything I have to do.
« Last Edit: July 02, 2008, 10:31:50 PM by modern algebra II »

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Yeah... about that.....
I never said it was smart.  Just possible.
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Resident Cloud
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something would also have to be done to make the storage chest data be included when you save your game

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That's what the variables would be for :P

You could get the number for items the party currently has as a Control Variable command. The variables that I said were required were to track how many of which items were in the Chest.
« Last Edit: July 03, 2008, 10:41:15 PM by modern algebra II »

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Yeah i guess that would work... i'll give all that a try.
Thanks! ;D
For all the busted headphones i've had recently... i blame the White Stripes.