Not necessarily. It wouldn't be feasible to do it with events. You would need one variable for every item you could possibly possess, in order to track how many of that item is in the chest. You would also have to design a scene for it, which means you would need to be fairly competent with picture eventing. In doing it, you would need a selection algorithm, so there's a few more variables there, and you would also need to competently draw the names of everything, which means you would need to have pictures of every possible item name, as well as a picture of each digit from 0-9. The complications of that alone is a pain. You could only show a maximum of 16 items on the screen at any given time.
If you wanted to avoid Picture eventing, then the number of Show Choice branches would be a huge pain in the ass to do. I mean, you'd have to have a thousand conditions. Eventing this is just not feasible. Especially since it is not a difficult thing to script. I would do it, but I am way behind on everything I have to do.