So I have discovered that when creating the illusion of two NPC's fighting by using a parallel process containing a (Jump forward 1, wait for move to finish, move backwards 1,wait for move to finish, wait x) set of events NEVER syncs properly with identical events placed right next to each other.
So my question is "If I learned to do said things in script, would my events sync up and make it appear that the NPC's are fighting? or rather is there a way to make it sync up in events and have it continue indefinitely"
Also, if scripting it would be better, could anyone show me the script language necessary to tell an event to move and what I'd need to do to have two NPCs facing each other with two blocks between them jump and touch then back up a step at the same time? I have a demo with a bunch of random eventing I have been working on to learn things with if anyone is interested in seeing what I'm talking about and helping out.
its not particularly game breaking, but I prefer games I work on to actually look good and not like I threw it together in 10 mins.