RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
I'd like to request a couple of tutorials

0 Members and 1 Guest are viewing this topic.

**
Rep: +0/-0Level 85
There are three tutorials I for one wold greatly appreciate.  In order of preference...

1) Importing a new tileset, and everything that goes along with it.  Specifically the different flags: Passage, 4 Way Passage, Priority, Counter, Terrain. What are they, how are they used, what they mean, and the results you can expect on a map when using them.

2) Creating or even editing Animations in the Animation Editor.  I've tried several times to either edit or create a new animation, only to have it look like crap.  A great big steaming pile of crap.  So knowing how to creae and edit animations, what the various fields mean, what they do, etc...

3) And finally, I've seen all sorts of tutorials, specifically on YouTube, of creating maps using the various included map tilesets, but I don;t think I've ever seen one done with the Farm Village.  I've tried creating a map with it a time or two, and just seem lost... The options are so very limited with that specific tileset.  If only I knew more about importing and creating new tilesets...  (see request number one above.  heh heh heh)

Anyways, thanx.  That's it.  For now...

***
Rep:
Level 86
Yeah... about that.....
I can help you out mostly with the first one.

To import a tileset, make sure you have it saved to your computer.  Then, open the MaterialBase (Tools>MaterialBase or f10).  Click in the materialbase "Tilesets" so it's highlighted.  Click on import, and find the tileset on your computer.  Left Click on the color you want to be transparent (completely gone[usually the background color]), and Right Click to set the Semi-Transparent Color (partially gone[shadows]).  Then, you have to go into the database (tools>database or F9) and click on tileset at the top (third from the right).  Increase the array size, then set the tileset graphic as the tileset you just imported

Passage is whether or not the character can walk on the tile.  Circle means the tile is passable, X means it is not.  On auto-tiles, a square means the player can pass it as long is is one tile thick.  You can pass if the tile is widthwise (----), but not heightwise ( | )

4-way Passage is a more in-depth form of passage.  With this, you can say if the character is standing on the tile, he can only move in certain directions.  However, if one tile says you can move <- ->, but the tile on the right is only ->, then you can't move from the first tile to the second one.

Priority is the "level" the tile is on.  If the tile has a priority of 5, then it's on top of everything (unless a tile on a higher level also has that priority).  This is used on things that should go above the player (roof auto-tiles, bedsheets, the top of two tile plants, etc).  The higher the priority, the higher the "level" the tile is on.

Counter means that you can interact over it.  If there's a NPC you can talk to, but is behind a bar, if the barpiece has the counter flag set, then you can talk to the NPC over the bar.

Terrain tags are basically useless.  I've used it to set areas before (have the area have a certain terrain tag number, set variable to player's terrain tag, if terrain tag = X, then enable encounters, if not, then disable encounters.  That's about the only use I can think of for terrain tags.  Anything with a terrain tag that's not 0 has priority on the top layer.



I'm shit with animations, so I can't help you there.

My mapping is shittier than my animations, so I definitely can't help you there.
This is a signature.

******
Revolution is not a bed of roses.
Rep:
Level 91
Project of the Month winner for July 2009
You should learn to search, 1 has been done, and you don't need a tutorial for 3. Once you learn to map well, you don't need to learn how to map for each individual RTP tileset.

**
Rep: +0/-0Level 85
I have searched, not only this forum, but other forums as well.  Perhaps while you're up there on your pedestal, you could provide me with the appropriate search terms I should be searching for, because "importing tilesets priroity counter terrain 4-way passage" yeilds 0 results.  I don't need to learn how to import a tileset, that's pretty obvious, but I do need to know more about marking up that tileset for the various flags, and I have not found a tutorial covering that.  Then again, finding that perfect combination of search terms can be an art in and of itself, whcih I must obviously be failing at.

And you assuming I don't need a tutorial for number 3 is incorrect, you don't need a tutorial for number 3, but I personally would like to see one, since there are a myriad of other tutorials showing mapping techniques for practically each and every mapset except the farm village.

This is the tutorial request forum, right, where people can make requests...  Which is exactly what I've done.

*
Resident Cloud
Rep:
Level 91
i found this on page 3 of the database made by falcon. it uses the farm village tileset.

http://rmrk.net/index.php/topic,9769.0.html

as for animations i recomend reading: http://en.wikipedia.org/wiki/Stop_motion and opening up existing animations :D.

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
Yeah, for mapping, when I was learning I didn't find that tutorials helped half so much as simply looking at other people's maps. So, if you were to just browse through the Screenshot Thread I am sure you would get a good idea for making a Farming Village from that.

**
Rep: +0/-0Level 85
i found this on page 3 of the database made by falcon. it uses the farm village tileset.

http://rmrk.net/index.php/topic,9769.0.html

as for animations i recomend reading: http://en.wikipedia.org/wiki/Stop_motion and opening up existing animations :D.

I did look at the maps for the Farm Village you listed here, thanx. Some of the tilesets allow for non-rectangualr houses, and I was hoping to see some for the Farm Village as well, but I suppose it's not really feasible.  That's ok, I can live with it.  Thanx tho.

In regards to your second tip, about reading up on Stop Motion animation, I'm not really a complete idiot.  I understand the concept behind animation, I've tinkered with it lots of times in 2d and 3d animation software.  But the specifics of using the animation editor in RMXP is kinda what I was looking for, but I suppose if I tinker around with it a bit I'll figure it out eventually.

*
Resident Cloud
Rep:
Level 91