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Conflicting Sub Menus [RESOLVED]

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I'm trying to make a Lufia II style battle menu with two parts.  First part is the green tiles stacked on each other while the second is the red tiles in a cross.  There's nothing wrong with the detection and cursors of the menus.  The menus are conflicting with each other.  When menu 2 is displayed randomly menu 1 will pop up.  Once menu 1 is erased, menu 2 is still working and will not turn off.  I was wondering if I should combine these two events into one because with a loop within a loop, the first loop won't resume until the second loop is finished.  Maybe if I could use labels to control canceling it might work.  Any advice?

[RESOLVED]  Nevermind, I fixed the problem easily.  Instead of using Parallel Processing, use an Auto Start event because it prevents other events from activating.  The rest is just switches and variables to control options.  Also a loop inside a loop is unnecessary because in a menu you want to call events and not have an endless code on one page.
« Last Edit: June 13, 2008, 08:07:53 PM by DarkMaster2101 »