As I was working my way through on creating a game this weekend, I came to the realization that I wasn't being very consistent with my NPC dialogs. Some I was setting to Player Touch, so they'd speak up immediately, while the Player Action obviously would talke a press of the enter key to start the dialog. It seemed that the required NPCs, the ones that moved the story along require no action. While merchants, secondary quest givers, all require the enter key.
While there's no real hard and fast rule, I'm just curious how everybody else feels about it? All Player Action, all Player Touch, or a mixture of both?