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How to import icons...

Started by fmalust, May 29, 2008, 01:22:43 AM

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fmalust

Me and my best friend have so many icons... yet we don't know how to import them so that we can use them. Help, please? :[
This is a stick up! Hand over all the cookies...! >:o

ahref

Quote from: RMVX HELP FILE
Icons (Graphics/System/IconSet.png)
This file contains icon graphics displayed next to skill and item names.

This file contains 16 icons vertically and horizontally (with each icon measuring 24×24) for a total of 256 icons

fmalust

So all we have to do is just add our icons into IconSet and they'll show up? Thanks! =D I truly appreciate it! ^^
This is a stick up! Hand over all the cookies...! >:o

ahref

Unforutunately no, you need to keep to the same file size. so youll have to sacrafice some. aparently rpgmaker vx doesnt like extended images :(

alx_masher

you can create a new file with the same dimensions though...

ahref

yes but you can only have ONE icon file :(

Tsunokiette

You could if you used a script. :3 But it'd be more trouble than it would be worth. You'd have to list every item and skill and the icon you wish to use. (or the icon sheet and its coordinate on the sheet)
"The wonderful thing about Tiggers
Is Tiggers are wonderful things
Their tops are made out of rubber
Their bottoms are made out of springs

They're bouncy, trouncy, flouncy, pouncy
Fun, fun, fun, fun, fun!
But the most wonderful thing about Tiggers
Is I'm the only one, I'm the only one."

ahref

yeah im looking at writing these to make up for vx being silly

Lettuce

IconSet.png can be as big as you want, as long as each row only got 16 icons (24x24 pixels)

My IconSet.png's dimension is 384x3650 pixels ;8
"The pinata is full of shaving cream!"
My scripts:

My skins:


ahref

:O. thanks for the new info. the tilesets are not the same however which is where my reasoning was