I need a script that can do the following.
When you press the attack option in a battle, it can give you 2 options, Minor and Major.
I need a script that can provide this menu, and can correlate the battle animations and battle data(damage, status effects, SP use, etc) within a battle.
Minor attacks are standard damage.
Major attacks are 1.25x damage and cause a 1 turn delay. They also cause a status effect called break guard, which is triggered by a common event (Monster ID;xx is Guarding)
If this is too hard, I will try to just make them seperate battle skills, but it will look very ugly.
I also need another script, I've searched for hours, thinking since its so general it would've been made already, but a battle script that lets some skills cost HP instead of MP.