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[XP] Transparency Event Systems

Started by Demonic Blade, April 22, 2008, 05:31:19 PM

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Demonic Blade

I have made 2 different transparency event systems that allows the player to view the curren actor(s) when walking behind things like trees as they go transparent or the party member turn viewable. The first is just a link to the Tutorial section whilst the second really is the explanation of the event system. They are both very different though the over-all idea is the same. Enjoy!

Transparancy System 1 v. 1.1:
http://rmrk.net/index.php/topic,26251.0.html

Transparancy System 2 v. 1.0:

This one makes the very tree go transparent (opacity changed to 100) and so the characters are easily viewable! The minus part though is that you have to create the whole tree (nearly) of events so it takes far longer to set up. A big problem.

SCREENS AND DEMOS ARE ATTACHED!
I wonder how many of my-reps are there for a reason, and not just because some jackass wanted to show off in front of some other jackasses...?
Probably a lot of them - and those people sure as hell don't deserve my pity, let alone my disgust.
That's right, let's see some more -Rep'ing! BOOYEAH!!

modern algebra


Demonic Blade

I wonder how many of my-reps are there for a reason, and not just because some jackass wanted to show off in front of some other jackasses...?
Probably a lot of them - and those people sure as hell don't deserve my pity, let alone my disgust.
That's right, let's see some more -Rep'ing! BOOYEAH!!