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Lost Souls ~Demo already released~

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Rep: +0/-0Level 86




"Can a man change his Stars? Can a man change his destiny, change what fate has stored for him?"

(Not that much revealed in this thread)

Background Story

A world englufed by war and destruction for mileniums, the 2 kingdoms have finally made a cease fire. But at what cost? Most towns left in ruins, some still recovering from the power of war. All in the name of glory and honor. Which all began as in act of greed. When will people finally see that war isn't the way?


Story

Zack, a young man with a grieving past, was just visiting his home town, a friend to be more precise. He soon then thrown into an event that would change his life forever. It had nothing to do with him, he could've just avoided it, but didn't. He just didn't want to see someone important in his life hurt again.


Some of the Main Characters (there are several playable characters

Zack:
A young man who has suffered in his past. Lost a family, lost a lover. After facing some of the hardships of life, he left his home town, trying to run away from his past. Though not a positive personality, he's loyal. He would do anything to protect his friends.

Craig:
A smart adolescent that has the will of adventuring. He loves being sarastic at times. Only cheery when with his Best Friend, Zack.


Rose:
A really bright woman. Loves life at it's fulest, always perky. She has always felt different then everyone else. Though, always has felt something abnormal in her.

Katie:
Loyal to the her commanding officer, and has always excuted the orders given to her without question. A very skilled fighter.


Features:
20 hours worth of story gameplay.
5 hours worth of sidequests.
A huge overworld.
Hidden Dungeons, Weapons, Items and Armor scattered in the world.
Customizable weapons
Multiple Playable Characters, meaning several Point of Views.
A Deep and shadowing storyline


All Screenshots are from the demo. I've already finished 50% of the story, but I just hate ANY kind of spoiling.

Spoiler for Screenshots:



Story Screenies.






Battle Screenies




Customizable Weapons


Credits:
Spliknot's Message System
Blizzard's DDNS. (Dynamic Day and Night System)
CTB(Battle System) By Charlie Lee
Animated Battlers by Minkoff
Enhanced Weapons by Charlie Lee
Vehicle System by DerVVulfman/Lambchop
Stat Distribution System by Blizzard.
Enemy Troop Extender by SephirothSpawn
Multi-Slot script by GUILLAUME777.


Demo

Now, while the demo has passed it's beta form, it's still not totally complete. Some things in it will be revised and changed. This is still in it's alpha form. And I haven't added all the things I wanted.
If you do run into an error, please tell me.
The demo reaches from 35min to 1hour of gameplay in average, depending on your skills.
http://www.mediafire.com/download.php?mv2tmprh01g


Now this game is supposed to be designed for a forum. Based of members and the such. So I had to change the names of the characters. You MIGHT see some name mistakes.

Also, I can take ANY critisisim. Trust me on that. Don't be afraid to say what's on your mind, what you think of the demo.
« Last Edit: April 17, 2008, 06:32:29 PM by Forsaken »

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Communication begins with understanding
Rep:
Level 89
Project of the Month winner for October 2007
The story didn't impress me that much. It's a little bit cliché so far, but could turn out great if you work a bit more on it.

Your mapping is a bit square. Could need more work. Try some of the mapping tutorials on this site.

Other from this, great work :)

*****
Rep:
Level 88
Illuminaudio
Fighter01 should never be the hero of the game unless his look fits the personality.  In this case, it doesn't. After reading the character description and before looking at the screenshots, I envisioned Zack as relatively imposing, wearing a cloak. Cloaks are characteristic of the mourner, the wanderer, and the normally stoic. 
Characters who have been exposed to excessive trauma always have the potential to be very intriguing and arrested, because of all the different ways that the trauma has taken its toll on the character's psyche and shaped his/her personality.

The story also shows definite potential:Focusing on the plight of one man and the others whose lives he's touched--within a suggested, much bigger struggle.
I understand that you don't want to give too much away or whatever, but you're going to have to elaborate on the plot in some way, because right now it reads as dull and mundane.

Mapping could use some help:

-cavernous maps (yes, that includes the evil castle/demon's lair tileset) need to be enclosed somehow, and I don't mean like a giant dome, I mean it needs walls just like any other interior, only make them more random.

-general outdoors maps need more detail on the ground, easily achieved by use of autotiles, and the one and two-tile land details included on every wilderness type tileset.

-the edges of the mountains need to be less straight and box-like.


The battles look fun, but on the inside battlebacks, the characters seem to be about three inches tall.

Customisable weapons :tpg: sweet

I'll download the demo when I have time, then report back here.