WORLD PLOTLINE: BOSLA
The sky will turn red and the clouds will block out the sun. That is what will happen when the gate to Batroga Tower is open and anyone scurries through before the time is right.
A wise sage of the heavens named Magesto had lead his people out of the tower fearing the death of the heavens when the rogue angels invaded. He has now stood guard at the gate for three generations to prevent his people from entering the tower before the time is right.
Since he has walked on this terra, Magesto has fathered one son and became the grand father to three kings. At the death of his son Legalas, each of the three kings proclaimed themselves lord of the land. Since then the land has been divided into thirds.
Armatropa is the land to the east, full of rough terrain between mountains and a balmy forest. Vestopa is the cursed and wretched land to the south west, and Shenagard is the smallest of the three lands, but has the greatest inhabitable area.
Between the three lands is the town of Batroga, located at the base of the tower to the heavens; a tower that extends past the clouds and into the sky. That is the legend that has been passed down for nearly 80 years. The tower is located in a desert that is considered neutral territory by all three kings. It is only neutral territory, because it is devoid of resources, except that of sand.
However, the evil Lord Sordik now wants into the tower in order to conquer a land that he has seen only in the stories that Magesto has told him. Sordik’s power comes from an unholy bargain made with the undead to follow his mighty voice. He has used this ghastly army to attack the towering walls of Batroga to enter the gate for himself.
A year of attacks has gone by with the men of Batroga rallied together and stood tall to defend their town from Lord Sordik. Magesto merely stood idly by and watched the men of his village get slaughtered, leaving only the women, children and elderly. The only thing standing in his way of the gate is a town full of defenseless people and an elderly sage that only has a warning as a weapon. There will be one more attack as Sordik brings all of the supplies that he needs to conquer the paradise that is at the top of the tower.
The pleas of Batroga's people have fallen on deaf ears. King Samurik of Shenagard has been caught in turmoil of his own. His brother King Armonik craves to expand his territory. The battle of their two lands is at an end though, with King Samurik standing tall and ready to occupy the land of his defeated brother.
Now the only hope to save the people of Batroga is a hero born half a world away. A stranger to the kingdom of turmoil, this hero must travel through all three kingdoms collecting the treasures forged Legalas in order to awaken the one that can bring unity to his once great empire.
Subterranean castles, undead armies, and aggressive nations await the hero, all to save the people caught between hostile invaders and Magesto who refuses to let anyone through the gate until the time is right.
The journey starts in the hero's hometown after a mysterious letter needs to be delivered on behalf of a knight.
COMMENTS
This is more the plotline for the entire game, but the major plotline differs from world to world.
This is not just a back story. It is the story of my current game (World Crafters). I did not originally intend for this to be the plotline, but it ended up really good, so I am going with it. Let me know what you think.