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Tiles... *hiss* [resolved]

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... I really hate them. I thought about making tiles of my own to replace the default tiles of VX, but when I realized how limited the tilesets were, I knew that those tile spaces wouldn't be enough for the rather varying terrain I have planned for my game. I could make only 1 or 2 floor/wall tiles for each area, but that would look horrible and make everything the same (in my opinion). So, I decided that perhaps a better alternative would be to draw backgrounds in Photoshop and use them as a parallax background... thingie, I guess. I've seen it done in a couple of rpgs I've played, though I can't remember the names. The only problem that I can see is that this might make the game's filesize pretty big with all the images. I think the only place I'd end up using tiles is indoors. xD;  Gah. Such is the life of a Pelica that went from rm2003 to rmVX with nothing inbetween. X_0 I really wish the tileset system hadn't changed...

Anyway, which seems like a better/more logical/more efficient idea? O_0


XD Rofl. Now that I read over this, it sounds pretty nit-picky. I just want my first project with VX to be aesthetically pleasing...  :3
« Last Edit: April 06, 2008, 01:52:20 AM by Pelica »

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Well, I'm not really familiar with this script, but I hear that KGC made a script that allows you to have infinite tilesets. It is inside the demo folder of this script: http://www.rpgmakervx.net/index.php?showtopic=1044

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Oh, cool! I guess I could just use that! Thanks! xDD

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Ruin that brick wall!
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Ooops! Sorry. xD;