To use Minkoff's Animated Battlers styled battler sprites, change to these settings in your module script:
ACTOR_POSITION = [[400,100],[430,150],[460,200],[490,250]]
WALK_ANIME = false
ANIME_PATTERN = 4
ANIME_KIND = 11
And just copy paste this over top of whats in the script:
"WAIT" => [ 1, 0, 15, 0, 0, -1, 0, true,"" ],
"WAIT(FIXED)" => [ 1, 0, 10, 2, 0, 1, 0, true,"" ],
"RIGHT(FIXED)" => [ 1, 5, 10, 1, 2, 1, 0, true,"" ],
"DAMAGE" => [ 1, 9, 4, 2, 0, -1, 0, true,"" ],
"ATTACK_FAIL" => [ 1, 1, 10, 1, 8, 0, 0, true,"" ],
"MOVE_TO" => [ 1, 4, 1, 1, 0, -1, 0, true,"" ],
"MOVE_AWAY" => [ 1, 5, 2, 1, 0, -1, 0, true,"" ],
"ABOVE_DISPLAY" => [ 1, 0, 2, 1, 0, -1, 600, true,"" ],
"WPN_SWING_V" => [ 1, 6, 1, 2, 0, -1, 2, true,""],
"WPN_SWING_VL" => [ 1, 6, 1, 2, 0, -1, 2, true,""],
"WPN_SWING_VS" => [ 1, 6, 6, 2, 0, -1, 2, true,""],
"WPN_SWING_UNDER" => [ 1, 6, 2, 2, 0, -1, 2, true,""],
"WPN_SWING_OVER" => [ 1, 6, 2, 2, 0, -1, 2, true,""],
"WPN_RAISED" => [ 1, 11, 2, 2, 28, -1, 2, true,""],
I also suggest using SHADOW = false since most battlers have shadows drawn into them, but this is not required to make them work. Since most battlers are also drawn with their weapons, the weapon animations are disabled in this configuration edit.
You will need to put your standard format animated battler sprites in the Characters folder and use the following naming convention: "$charname_1.png"