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[RESOLVED] Walk on it, but not off it...

Started by ceegamus, March 21, 2008, 03:17:18 AM

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ceegamus

I'm using the "Snow Town" tileset, and I'm trying to make it so the houses are on the Autotile Mound "031-Sn_Undulation01."  I want the player to be able to walk on the tile, but he can't, unless I set the passage to "O", but then he can walk off.

What am I doing wrong?
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You could put events around it set to "same level as hero".
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ceegamus

I was hoping to not have to do that...  That many events slow down my game.

However, if that's the only way...
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Remember, this is coming from a person who hasn't touched any of the makers in months. There is most likely a less stupid way.
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Sophist

[fright]you awoke in a burning paperhouse
from the infinite fields of dreamless sleep
[/fright]

Knight Rider

Actually there is a script that lets you change the Tileset to another one (like in RPG 2k3). Obvious having the same Tileset in the Database twice (Example: One that you can walk below the bridge and the other one that you can walk over the bridge    It's from  http://www.rpgrevolution.com/.

ceegamus

Well, it's an autotile, so I dunno if the tileset swap script would be what I need...  I'm sure I could use it somewhere else, though.
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modern algebra

#7
Well, you can break down the autotile and by doing so only make the rim. That ought to do what you want it to - like this:




It's a pain to find the right tiles in the expansion, but by just making the rim it ought to do what you want it to.

By the way, to expand the autotile you just double click it.

And of course, another option is to make the rest of the land the opposite undulation. and leave the part where you can walk alone.

EDIT::
Also, if you're worried about lag, just get Zeriab's anti-lag from the database

Knight Rider


ceegamus

Thanks, Algebra, that's exactly what I needed.

Lemme throw a resolved in the title.
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