Hey Modern,
I'm still using the crap out of this script. I wanted to let you know that I found what may or may not be considered another bug in it.
For some reason, there are a few times, when I had an NPC say something, immediately followed by a choice branch. And in certain instances, the choices wouldn't show and the game would resume as if by cancel. I've been working around it, by excluding the choices in these situations. But today, I had an idea that maybe since I left the default max lines at 4, and there wasn't room for the choices in the message box, that it wouldn't show them.
I got this impression, because when it happens, the namebox disappears on the first spacebar or enter input, and it takes a second one to remove the message box. At length, I decided to change the default "false" boolean which is designated to the "opens choices in another box" option to "true". And it worked.
Anyway, I just wanted to let you know. It's not a real problem and I doubt anyone has run into it before. Most people can probably figure it out if it does. I know you just released the new version, so I was hesitant to tell you. But I figured you'd like to know in case the problem ever arises again.