From the VX help file.
Characters (Graphics/Characters)
These files contain character graphics for the map screen.
The size for 1 character includes 4 directions (down, left, right, and up) and 3 patterns for a total of 12 patterns in a set order. One file should contain 2 characters vertically and 4 horizontally, for a total of 8 characters. The size of one character is calculated to be 1/12 the width and 1/8 the height of this file.
Note that in order to make overlapping with buildings appear more natural, characters are displayed 4 pixels above the tiles.
- You can disable this effect by putting a "!" at the beginning of the file name. This is mainly used for object-type characters on the map, such as doors and treasure chests. It is possible to use this in conjunction with the special symbol "$".
- If you put a "$" at the beginning of the file name, only one character per file will be used. In this case, the character size is 1/3 the width and 1/4 the height of the file. It is possible to use this in conjunction with the special symbol "!".
This is what i started with:
What I did was to crop out the left most neutral frame, so my file was looking like right leg out, neutral, left leg out. Then I made sure the remaining frames were how the measurements were listed for using the $ at the start of my file. Each frame needs to be 1/3rd the width of the total file's width size, and the height of each frame was 1/4th the total file's height size. An example would be if my file size was 93 pixels wide by 192 pixels high, each frame of my character must be 31 pixels wide by 48 pixels high.
Here's an example of what i mean:
This is XP character I made on
http://www.geocities.jp/kurororo4/looseleaf/ and rezised to fix the size VX needed.