#==============================================================================
# ** Window_Command
#------------------------------------------------------------------------------
# This window deals with general command choices.
#==============================================================================
class Window_Command < Window_Selectable
attr_accessor :disabled
#--------------------------------------------------------------------------
# * Object Initialization
# width : window width
# commands : command text string array
#--------------------------------------------------------------------------
def initialize(width,a,type=nil,align = nil,b = nil,color = nil,icons = nil)
if type.nil?
@type = 0
elsif !type.nil?
@type = type
end
# Compute window dimentions
case @type
when 0
super(0, 0, width, a.size * 32 + 32)
@item_max = a.size
self.contents = Bitmap.new(width - 32, @item_max * 32)
when 1
super(0, 0,width,80)
@item_max = a.size
@column_max = a.size
self.contents = Bitmap.new(width - 32,height - 32)
end
@commands_a = a
@disabled = []
@cursor_status = true
for i in 0..@item_max
@disabled[i] = false
end
if align.nil?
@alignment = 0
elsif !align.nil?
@alignment = align
end
if b.nil?
@commands_b = []
for i in 0..@commands_a.size
@commands_b[i] = @commands_a[i]
end
else !b.nil?
@commands_b = b
end
if color.nil?
@selected_color = normal_color
elsif !color.nil?
@selected_color = color
end
if icons.nil?
@icon_status = false
elsif !icons.nil?
@icons = icons
@icon_status = true
end
refresh
self.index = 0
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
if @icon_status == true
case @type
when 0
for i in 0..(@icons.size - 1)
y = ((i * 32) + ((i + 1) * 4))
draw_icon(@icons[i],4,y)
end
when 1
command_width = (self.contents.width / @item_max)
for i in 0..(@icons.size - 1)
x = ((i * command_width) + ((i + 1) * 4))
y = ((self.contents.height - 24) / 2)
draw_icon(@icons[i],x,y)
end
end
end
for i in 0...@item_max
if self.index == i and @disabled[i] != true
draw_item(i, @selected_color,1,@alignment)
elsif @disabled[i] == true and self.index != i
draw_item(i, disabled_color,0,@alignment)
elsif @disabled[i] == true and self.index == i
draw_item(i, disabled_color,1,@alignment)
elsif @index != i and @disabled[i] != true
draw_item(i, normal_color,0,@alignment)
end
end
end
#--------------------------------------------------------------------------
# * Draw Item
# index : item number
# color : text color
#--------------------------------------------------------------------------
def draw_item(index, color,type,alignment)
case @type
when 0
if @icon_status == true
x = 8 + 24
elsif @icon_status == false
x = 4
end
rect = Rect.new(x, 32 * index, self.contents.width - 36, 32)
self.contents.font.color = color
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
case type
when 0
self.contents.draw_text(rect, @commands_a[index],alignment)
when 1
self.contents.draw_text(rect, @commands_b[index],alignment)
end
when 1
y = ((self.contents.height - 32) / 2)
if @icon_status == true
command_width = ((self.contents.width / @column_max) - 24 - 8)
x = ((index * command_width) + ((index + 1) * (24 + 8)))
rect = Rect.new(x,y,command_width - 24 - 8,32)
elsif @icon_status == false
command_width = ((self.contents.width / @column_max) - 4)
x = ((index * command_width) + (index * 4))
rect = Rect.new(x,y,command_width - 4,32)
end
self.contents.font.color = color
self.contents.fill_rect(rect,Color.new(0,0,0,0))
case type
when 0
self.contents.draw_text(rect,@commands_a[index],alignment)
when 1
self.contents.draw_text(rect,@commands_b[index],alignment)
end
end
end
#--------------------------------------------------------------------------
# * Disable Item
# index : item number
#--------------------------------------------------------------------------
def disable_item(index)
@disabled[index] = true
end
#--------------------------------------------------------------------------
# * Update
#--------------------------------------------------------------------------
def update
refresh
super
end
#--------------------------------------------------------------------------
# * Disable Cursor
#--------------------------------------------------------------------------
def disable_cursor
@cursor_status = false
end
#--------------------------------------------------------------------------
# * Update Cursor
#--------------------------------------------------------------------------
def update_cursor_rect
if @cursor_status == false
self.cursor_rect.empty
return
end
if @type == 0
super
else
command_width = (self.contents.width / @item_max)
x = @index * command_width
y = ((self.contents.height - 32) / 2)
self.cursor_rect.set(x, y, command_width, 32)
end
end
#--------------------------------------------------------------------------
# * Draw Icon
#--------------------------------------------------------------------------
def draw_icon(name,x,y)
if name == ''
return
else
bitmap = RPG::Cache.icon(name)
w = 24
h = 24
src_rect = Rect.new(0, 0, w, h)
self.contents.blt(x, y , bitmap, src_rect)
end
end
end