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AUDIO SURF LISTS (check here songs and course descriptions!)

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2011 Most Missed Member2010 Zero To Hero
Okay Irock, I was bored so I decided to go through my whole Armored Core collection just for the hell of it, link all of the tracks from GH, and give a small description of the song and how I THINK it might play in the game. Obviously I have no way of seeing until I get it, but hopefully I can just get my mom to buy it for me tonight, so yeah. :D Then we can compete on these crazy ass songs together.

ALL OF THE FOLLOWING COURSE DESCRIPTIONS ARE SPECULATIVE!

However, HaloOfTheSun, being the totally awesome forum uncle that he is, is seeing if these match up, so THANK HIM AND KISS HIS FEET.

READ THE POST BELOW THIS ONE FOR A SECOND OPINION.

Okay, separating by OST, everything is linked.

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ARMORED CORE: BEST OF ARMORED CORE: http://gh.ffshrine.org/soundtracks/2032
======================================================================================

Apex in the Circle: http://gh.ffshrine.org/song/2032/13

Strong beat, probably pretty easy to keep up with. Builds up from on instrument to a full ensemble, so I'd assume it would be a gradual increase in "traffic" as well. This would be a good warmer-up, I'd think. Slowish, and relatively short at only 1:33. Thing is, the way the noise on the instrument carries, I think this will actually be a downhiller.

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Grip: http://gh.ffshrine.org/song/2032/20

Beat is recognizable, but kind of quiet. Definitely speedier. Traffic will probably be erratic, but fun. Red cars will probably stand out, as the most dramatic differences in the song are usually where they have a strong part by itself. Song is longer-ish, 3:48.

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Shape Memory Alloys: http://gh.ffshrine.org/song/2032/10

Lol. Menu music. Beat is completely obvious, song is very repetitive, song clocks in at about 1:52. I wouldn't bother with it other than for a quick laugh or curiosity.

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Complete Physical: http://gh.ffshrine.org/song/2032/14

Song starts off mellow, and uphill. Notes will be spread. Then, you get a drum fill, and things go downhill, fast. Beat is there, and it's pronounced, but it's kinda quick, so be on your toes. The song itself is kinda blendy and quiet, which will most certainly make for interesting play. Song is good for a quickie at 2:07.

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Boil Down Acid: http://gh.ffshrine.org/song/2032/3

This song will probably be hard. Lot's of dripping synth and acid fills, mixed with some pretty random percussion and bass are going to make this one hard to follow. Plus, when you consider that the instruments come in at kind of random places it's not unlikely that the course is going to shift up and down a lot too, so look out for that. Clocks in at 2:12.

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Hoggishness: http://gh.ffshrine.org/song/2032/11

Fun track, for sure. Beat is nice and loud, rythym is different, but easy to catch onto. Song is loopy with a few fills, and easy enough to follow. You'll be dancing in your chair, I guarantee it. Times out at an oinky-clean 2:00.

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Dooryard: http://gh.ffshrine.org/song/2032/7

This song will be deceptively difficult I am sure. The percussion is simple, and the synth is easy too. It's the clang that's gonna be a problem. It flings itself around between high and low erratically, and while it's easy for your ear to follow, I doubt your hand is gonna be able to keep up without some practice. Then you get that loopy pan flute mixing things up- and then you get the flute AND the clanging. A grueling song, but a short one at 1:49.

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Ambiguity: http://gh.ffshrine.org/song/2032/16

If it weren't for the percussion and the swishy fill in the background, this would be quite a mellow song. The piano is very simple to follow. The beat is not really "described" anywhere in the begginning song, but you'll pick it up soon enough really. A nice calm spot at about 1:34 for you to catch your breath, then the drums come back in and it's back to work. You reach the exit ramp at 3:11.

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Trans-Am: http://gh.ffshrine.org/song/2032/4

This is another weird one. Percussion is semi-melodic, so I don't know if it's gonna be a source of cars or not, but watch out for the high notes on it just in case. The glittering piano is simple enough to follow, of course, but the rest of the instruments are all over the place. Probably going to be a shifty ride- 1:59.

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Junk Mail (KH Mix): http://gh.ffshrine.org/song/2032/18

This one is gonna be a hell of a work out. Starts off quiet and mellow, then the drums start up in force. Things go downhill quick, then it gets mellow. It only lasts a few seconds before you're speeding up again, then slowing down, then up again. After that, you're greeted with a poppy, high-pitched synth, more random mellow patches, and then just as you think you're getting the hang of it the song glitches out and changes entirely. 1:55, and a hectic 1:55 at that.

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Smash and Grab: http://gh.ffshrine.org/song/2032/6

The name is a misnomer, this song is quite mellow. You'll probably be uphill most of the way. Lots of falling and inflating synth, tinkling chimes, and grooving bass. There are some spots where this almost feline lead comes in where it might pick up a little bit, but probably not by too much comparitively. The song ends after a smooth 2:38.

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Servizio: http://gh.ffshrine.org/song/2032/5

With this OST, high grindy synth almost invariably means you're in for something interesting. The beat is simple, and the main instrument is simple to follow. It's when it and all of the others come together that things get strange. There's no real melody to this one, it's more like a collective noise like you might hear in a busy factory. Things get rough about the time you get the bending glass chimes- the beat will get lost in the music for a moment, and you will almost inevitably lose your footing- it'll be difficult to get back up before the end of the song, which comes quick at 2:38.

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Routrove: http://gh.ffshrine.org/song/2032/1

You'll be hard pressed to get your beat before the kick comes in. Past that though, you should be fine throughout. Pretty typical song, as far as techno goes. Just listen and follow the music. 2:30 is the end of the line.

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Insurance Money: http://gh.ffshrine.org/song/2032/15

This one is a toughie. Real fast, and the arythymal vocals fills don't help. Or the echoing, wah'd synth. OR a number of other things. You'll catch a break at about 0:54 when the drums get simplified and the air clears up a bit, but then that sawblade guitar comes in again and the synth picks up, and it won't be long before you're back to where you started. The road ends at 2:04.

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X-Axis: http://gh.ffshrine.org/song/2032/17

A lot of the instruments stray from the beat, but you can find the beat itself pretty easily. About a minute into it things simplify, seemingly, but then it glitches out and hiccups at about 1:20. Past here, a squealy synth comes in. It may SEEM like it's forming a melody, but it loses it's mind shortly thereafter- don't trust it. The song plays another dirty trick and "restarts" two minutes in- but the scratch gives it away. A cork sound of some sort seals it up at 2:36.

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9: http://gh.ffshrine.org/song/2032/9

This song is a favorite of mine. You'll most decidely start up hill. You'll pick the tracks easily, the piano, the bass and synths, the guitar- it's keeping up that's going to be the problem. This song is all over the scale, and we have the return of the arythymic vocals as well- Thankfully it's a monotone this round. Hit the brakes at 2:21.

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Circulation: http://gh.ffshrine.org/song/2032/2

You'll start up hill, with a nice windy soundeffect, and some chorus in the background. Then, things pickup a bit when the beat shows up and a flippy synth comes in. It's when the piano shows up that the show gets down to business. A nice quiet song, but I think you'll be flipping between sections a whole lot. Be careful of an unhealthy mixture of yellow and blue cars, Pointman users. A bit of a roadtrip at 4:30, but you can stay pretty relaxed I think.

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Apex in the Circle: http://gh.ffshrine.org/song/2032/12

...I'm gonna have to play this one firsthand before making a guess, sorry. Song ends at 5:11.

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Trans-Am (KH Mix): http://gh.ffshrine.org/song/2032/19

This one too. Song ends at 6:37, and it's a doozy.

======================================================================================


End of this one, PLEASE POST IF YOU PLAY ONE AND FIND THAT ONE OF MY GUESSES IS OFF IN SOME WAY. THANK YOU.

ADDITIONALLY: FEEL FREE TO POST LISTS OF YOUR OWN, BUT PLEASE KEEP THE FORMAT!
« Last Edit: February 23, 2008, 04:18:59 AM by Arrow-1 »

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I did all these with Eraser on Pro. I'm not sure how much gameplay differs between each player (such as track sloping and placement of cars, etc.)

Apex in the Circle:

It was all downhill, but a lot of the "cars" didn't really correspond with the music. You'd expect there to be less traffic than there was. Still it was interesting to play and wasn't that difficult.

Grip:

Most of the time the music didn't line up with what you hit in the beginning; didn't really make much sense. Throughout the rest of the song it didn't really either, but that was no doubt due to the unrecognizable rhythm. Mostly downhill, going uphill just for a couple seconds now and then. The last downhill section was quite intense and was difficult. There weren't as much red cars as you might expect until you get towards the end. Anyway, overall, as you said it was erratic but fun.

Shape Memory Alloys:

Simple, easy. A lot more traffic than you'd think there would be but (for me anyway) all the colors were pretty well grouped together. This would probably work better as a warm up than Apex in the Circle.

Complete Physical:

lol got 50,000+ points. This one was easy. Starts uphill as you said and stays mostly downhill the rest of the way. A lot of reds and colors are grouped together. Not very difficult. However, the "cars" do line up quite well with the music here.

Boil Down Acid:

Boring. Mostly uphill, very little traffic.

Hoggishness:

First half is uphill, second is downhill. Not hard, but not easy either. Turns out pretty decent. ~

Dooryard:

Starts out uphill and goes downhill. A small uphill at the end. I wouldn't go as far as saying it was difficult, but it sure wasn't easy. A lot of traffic on this one.

Ambiguity:

You were spot on. ~ Track is pretty similar in shape to Dooryard.

Trans-Am:

This one was interesting. I didn't think I would like it because the beginning was quite boring. But the traffic grew with the layering of rhythms and started to get more fun. There was a good amount of traffic but the colors were all grouped together making it pretty simple. Even still I found myself overfilling a lot, not sure why. This would probably be a good one for competition.

Junk Mail (KH Mix):

It wasn't as intense as it should have been. It was mostly uphill (i.e. slow). It goes downhill for two short periods of time, but when it does it's rough. The rest of the song is pretty simple. Track design isn't how it probably should be, but I guess that's what you get for a $10 game.

Smash and Grab:

Ridiculously easy. Even though it's actually all downhill rather than uphill (again, the opposite of how it probably should be) colors are most of the time grouped together. The beginning and various other sections just had a ton of the same color in a row, so staying in one lane for a while is no problem. I got 80,000 points. D: Again, I have no idea if gameplay will differ for each individual so this may not be the case for everyone else.

Servizio:

Eh, this one seemed rather boring. Started uphill for a little while following the rhythm, and then just stayed downhill the whole time following basically the same rhythm but with more traffic. Pretty easy, but not a lot of points to be gained here.

Routrove:

While I didn't like the song, this was imo the best one so far to play. The traffic went along with the easy to follow rhythm, but even still it wasn't easy to get the colors you wanted. It was difficult without going over the top (i.e. insane). It was downhill most of the way and at times, especially the end, went quite fast.

Insurance Money:

Another downhiller. It was quite difficult at first, but once you get the pattern it just turns into a point-fest.

X-Axis:

Mostly uphill, nothing special.

9:

I couldn't seem to concentrate on this one, so I didn't do very well... ;9 But your description fits pretty well. ~

Circulation:

Fits your description fairly well. This seems to be the only one so far to follow the way the song is supposed to.

Apex in the Circle:

Downhill most of the way. The song is really repetitive so it gets a bit boring to listen to. There's a lot of traffic and it's seemingly random and I can't figure out how a lot of it is supposed to line up with the song, so you just kind of tend to ignore the music and just try and group colors together the best you can.

The music doesn't have as much effect on the course as you seem to think it does, but in general it still turns out the same, just to a smaller degree. There were a lot of times it didn't seem to follow any sort of rhythm, but as I said, it's a $10 game, so I suppose every once in a while it can be overlooked.

In short, most of these were pretty fun, but a few don't seem to work too well with this.
:tinysmile:

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All of the following courses were played under "Mono Pro."

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ARMORED CORE: LAST RAVEN ORIGINAL SOUNDTRACK http://gh.ffshrine.org/soundtracks/2089
======================================================================================

Fact: http://gh.ffshrine.org/song/2032/13

Travel Time: 1:09, Traffic Congestion: 57.

This song is very, very calm, and very easy to follow. Traffic congestion is obviously very low, and the track is short, so this is actually a useful song- you can use it to test characters you've never tried before.

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5 Point Five: http://gh.ffshrine.org/song/2089/14

Travel Time: 3:45, Traffic Congestion: 227.

This course is insane. I highly suggest listening to the song before playing. You think the beginning is boring? It's a trap. When you come up to that hill you're gonna get a cruel slap in the face, and you're gonna get stony real fast. I actually overloaded on this course. Other than the two slow areas you can see on the map, there's one slow spot that is COMPLETELY UNMARKED, so watch out, or it will trip you up and badly! The end of the course will come at you like a fireball.

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Midwalk's Complexity: http://gh.ffshrine.org/song/2089/22

Travel Time: 2:15, Traffic Congestion: 264.

This course is decidedly mountain shaped. You'll start on a very steep incline, and then after a quick jump over the peak of the mountain (much like the last course, so look out) you'll go into a power dive. The course map makes it look like things calm down after about half way through, but its a lie. However, I will say that compared to 5 Point Five this course is much easier. Very linear, very easy to rack up big strings of points.

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C.K.Modify: http://gh.ffshrine.org/song/2089/23

Travel Time: 1:54, Traffic Congestion: 261.

Pretty speedy, this one is a downer. The problem is the bumps. They're kinda big, and they make it a little too difficult to keep track of where the cars are. I didn't get as much enjoyment out of this one for that reason. Other than that, pretty average course.

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Vague Smoke: http://gh.ffshrine.org/song/2089/13

Travel Time: 2:20, Traffic Congestion: 177.

The course is mostly down, up in a few places so you will have a chance to catch your breath if you need it. This course switches it up on you. Think of the sudden temp changes of the second two courses, but happening throughout, and that about sums the place up. Odds are you'll end up with some grays you never even knew you hit.

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Telecast: http://gh.ffshrine.org/song/2089/11

Travel Time: 2:29, Traffic Congestion: 173.

This song is difficult because of the way it trips. Your game isn't lagging- that's the song. It starts and stops for fractions of a second, even in the intense portions. Timing is key.

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Works, Clocks, Signals: http://gh.ffshrine.org/song/2089/27

Travel Time: 3:45, Traffic Congestion: 286.



Still building this list, just posting to save it.
« Last Edit: February 23, 2008, 09:24:14 PM by Arrow-1 »

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RMRK Bonus Theme [01] - Dance of the Crazy Penguin!: http://www.mediafire.com/?g1yicaz5shl

Travel Time: 0:51 Traffic Congestion: 303.

Straight downhill, lots of traffic. Just lol.