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Will the game and scripts run on Vista-64bit?[RESOLVED]

Started by Treign, February 18, 2008, 07:28:47 PM

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Treign

As much as i hate vista, ive decided its time to jump on the band wagon. Will rpg maker run on it? Will ruby script run? Please let me know!
Dorman. T Reign

Irock

It should, though people have had problems with it.

Treign

I can go 32-bit, however i would like to go 64-bit, These fourms and the answer from the people here are going to be the deciding factor. Do you know what problems they bump into?
Dorman. T Reign

Irock

Bleck, I've heard nothing but bad from 64 bit in general. I have 32-bit and it works fine. I'd go with 32-bit to be safe, that's what I did. :3

Treign

I love you display pic and sig btw :P. You know what, i'm going to give 64-bit a try. Worst case senario i have to reformat. Ill actually post it here if i have any troubles.
Dorman. T Reign

Esmeralda

I use Vista Ultimate 64-bit, works like a charm. Others with 64-bit Ultimate say it doesn't work though; I'd say it's pretty safe to switch over though.
:taco: :taco: :taco:

Zeriab

#6
There is the 1.03 patch which should fix some of the Vista compatibility issues, though I am not certain. When I used Vista I had no problems whatsoever, so >_>

Btw... what's this doing in the database? *moves*

Treign

I just wanted to confirm that it indeed works with vista 64-bit ultimate. I had to run as adminstrator though. Thanks for the input all!
Dorman. T Reign

diablosbud

Well to truly allow it to run on Vista you need to run it in Compatibility mode for Windows XP Service Pack 2 and then check the run as administrator box. I think then it should work because I am running RMXP with Vista ;).


Current Games:
Darklands (Demon Slayer [new name])

Scripting - About 55% complete.

Eventing - About 1% complete.

Mapping - About .5% complete.

Spriting - 0% complete.

Sophist

[fright]you awoke in a burning paperhouse
from the infinite fields of dreamless sleep
[/fright]