@Lord Dante: Tiberium Wars is too fast..? I can beat things on medium without too much difficulty. And yeah, those tanks have lots o' shines.
One of the reasons I like RTS is because it puts pressure on you. You have to make a decision NOW. TBS just doesn't have enough pressure for me. Also, RTS is more realistic. War doesn't take turns.
Also, has anyone played World in Conflict? There's some pressure for you.
Well, it's fast in that you have to quickly execute a specific build order (at least in my experience, at least in Multiplayer) in order to win. What I found was that most players at my "level" used the tactic of sitting in the base as GDI and teching up to mammoth tanks with rail guns, then flattening my base. Maybe I should play more, and I also beat the Medium AI pretty well, once or twice.
I suppose "fast" is more fitting for a game like World in Conflict (which, actually, is pretty fun) or Company of Heroes (just downright intense). The word I'm looking for for CC3 isn't so much as word as the phrase, "single-minded". Despite all of the fun, intricate strategies EA set up, in the original CC3 the only tactic I've seen (and it works) is the aforementioned "Boom". In most, teching up to the highest tier would take long enough to mount an effective rush. However, with the right structure, a player can get a startling amount of firepower in a short amount of time.
Some may argue that this in itself is a kind of strategy, but I really prefer games that require thought while playing. That being said, I also realise that build-order and sharpening skills for maintaining a good economy in the Command and Conquer series is part of the gameplay, whereas mashing units together is what gives it its appeal. I think that CC3 would benefit largely from some balancing improvements.
Or, maybe I just suck and need to get better. Who knows.