'specific' maybe...
Right, in the skills and items tab when making weapons and skills, there is a wee box for animations with a 'set' button underneath it. When you clicky that a window pops up and shows you the battle layout with various options for use in battle, including what actions the battle sprite will take upon the use of said weapon/skill. One of these options is the postioning, in a pull-down menu. It gives the option of 'no movement', 'step forward' and 'move to target' (I think one more but I can't remember...) select 'move to target' and in battle, when using that weapon/skill, the batle sprite will jump towards the target and execute the attack.