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another CMS question.... [RESOLVED]

Started by Atracious, January 09, 2008, 12:25:22 AM

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Atracious

How do you make it so that a CMS doesn't use black as the background, but rather the map? I just want to show 1 window and 1 menu over the map scene...kinda like in chaos project...I thought there was a topic about this but i couldn't find it...

EDIT: also, can you change the background of a menu/window from the blue to a picture?

i got the map as a background: put @window_0 = Spriteset_Map.new at the top
"Facts are useless. You could use facts to prove anything that's even remotely true." Homer Jay Simpson

"I do not know what weapons WWIII will be fought with but i know WWIV will be fought with sticks and stones" Albert Einstein

"It's better to have loved and lost than never to have loved at all." from In Memoriam, by Alfred, Lord Tennyson.

"all your base are belonging to us!" awful fantasy 3

"the grapes damb it, it's alway's the grapes!"

Funny anagrams:
Desperation=A rope ends it
Mother in law=Woman hitler
Lottery machine=Money lost in 'em
Election results=Lies lets recount
Dormitory=Dirty room
Snooze alarms=Alas! No more Z's
Eleven plus two=Twelve plus one
Cosmetic surgery="Yes, I correct mugs."
The IRS=Theirs!
Public relations=Crap, built on lies
Astronomer=Moon starer
Dementia="Detain me."
Internet chat rooms=The moron interacts
The eyes!=They see!

Currently making:
http://rmrk.net/index.php/topic,13132.0.html

kathis

I believe they use a hub...

Looking at blizzards scripts I would say it is a hub, This won't do anything for your script unless you have the whole wiring to make it want to work but it's what I see


[spoiler] .....
@hud = Hud.new if BlizzABS::Config::HUD_ENABLED && $game_system.hud
      # create options window
      @window = Window_Command.new(192, ['Menu', 'AI Setup', 'Controls', 'Cancel'])
      # disable second option (not available yet)
      @window.disable_item(1)
      # set x and y position
      @window.x, @window.y = 320 - @window.width/2, 240 - @window.height/2
      # set z position
      @window.z = 21000
      # set back opacity
      @window.back_opacity = 160
      # create spriteset
      @spriteset = Spriteset_Map.new
      # create viewport
      @view = Viewport.new(0, 0, 640, 480)
      # tint viewport
      @view.tone = case BlizzABS::Config::MENU_COLOR_TINT
      when 0 .....
[/spoiler]


I cannot say exactly how to do it but that's how I believe it is done. Also I believe it causes a paused game like when you enter the menu itself as well.
Project
New project. The other dimention DND
RPG makers challenge http://rmrk.net/index.php/topic,13503.0.html