Thanks Kentona, that means a lot coming from you, I am a big fan of your games.
So, I have been working on the game quite a lot today, most of it on the job system, then I discovered I can do something if I am careful.
A User Request on the official forum asked me if their would be different difficulty levels, I answered saying yes their will be, but I will not be thinking about implementing different difficulties until a bigger demo. While I was tinkering with the Job System, I found out that I can distribute AP by enemy, not battle, which in turn got me to post this with a question:
In the "Easy Mode", would it be better to leave AP distribution to the traditional way (per battle), or per monster, which allows them to run from battles with AP, even though they have not defeated the whole monster party?
This would make it easier for people who think they are too weak for the battles they are starting to encounter but still are able to gain something if they decide to try and kill a few of them.