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[2k3] Final Fantasy V-II: Sacred Chains - ON INDEFINITE HIATUS (22/07/2012)

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I like the game title >.<

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Rise From The Ashes!
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New video:



Quote from: Video Information
I apologize for the video quality, it seems like I need to re-configure ffdshow again.

This is a quick tour of a replicated Tule, mapped by Kaidou(Redwyn). The only thing that is currently wrong with the village is that some of the trees around the village are not finished yet. The interior for the houses in Tule are not finished yet, but we will post a video of that and other things soon.

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New video:

This is a quick tour of a replicated Tule, mapped by Kaidou(Redwyn). The only thing that is currently wrong with the village is that some of the trees around the village are not finished yet. The interior for the houses in Tule are not finished yet, but we will post a video of that and other things soon.
[/quote]

I definitely would want to try this game when it comes out. FF5 is my all-time favorite Final Fantasy. My new project that I recently posted. I was wondering what is your approach going to be in relating statistics to classes? It seems like it would be difficult to make it just like the original because of the limitations of RM2K3, so I was wondering was the class growth aspect worked on yet?

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New video:

This is a quick tour of a replicated Tule, mapped by Kaidou(Redwyn). The only thing that is currently wrong with the village is that some of the trees around the village are not finished yet. The interior for the houses in Tule are not finished yet, but we will post a video of that and other things soon.

I definitely would want to try this game when it comes out. FF5 is my all-time favorite Final Fantasy. My new project that I recently posted. I was wondering what is your approach going to be in relating statistics to classes? It seems like it would be difficult to make it just like the original because of the limitations of RM2K3, so I was wondering was the class growth aspect worked on yet?

The job growth system works exactly like it did in Final Fantasy V, down to the very last detail, when coming to the Job System anyway.  When a job level has increased, the player is alerted after battle, but the AP is calculated and shown in the battle results:


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Hmm, that sounds nice. It's good to know the AP system is pretty much to say. However, what I meaning to say is like this:

RPG Maker has 4 base statistics: ATK, DEF, INT, and AGI, basically. (Unless your game follows a different formula)

I was wondering how you decided to handle the job differences. For example: Let's say you change into the thief class. The thief is known for high agility compared to most classes in the Final Fantasy World. When you change jobs, will your statistics change into the new job, or will the statistics stay the same? Also I was wondering if there was a statistical bonus for the jobless class from levelling up certain jobs. =P Sorry if I'm asking too many questions; you could say I'm an FF5 nut.

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Hmm, that sounds nice. It's good to know the AP system is pretty much to say. However, what I meaning to say is like this:

RPG Maker has 4 base statistics: ATK, DEF, INT, and AGI, basically. (Unless your game follows a different formula)

I was wondering how you decided to handle the job differences. For example: Let's say you change into the thief class. The thief is known for high agility compared to most classes in the Final Fantasy World. When you change jobs, will your statistics change into the new job, or will the statistics stay the same? Also I was wondering if there was a statistical bonus for the jobless class from levelling up certain jobs. =P Sorry if I'm asking too many questions; you could say I'm an FF5 nut.

The job changing part is actually handled by RPG Maker 2003 itself, it has a "change class" event which allows you to change class/job easily. For the jobless class, we don't know yet, we haven't thought of any good way to allow the Freelancer to get the bonuses from mastered jobs. To compensate for this, we have been thinking of giving everyone more than 4 new custom jobs, as the spriters have been coming up with quite a few ideas, along with the ideas in the FFV-II forum's User Request board.

And don't worry about asking "too many" questions, the more the merrier. :)

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Wow! I love the new video, Tezuka! Its so cool that you kept it so close to the real FFV game.
I can't wait until the whole game is complete! I love V! :)

Its a gods game  ;8

Keep up the nice pace!  :D
Winter is Coming


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Story Video Time:



Quote from: Video Information
THIS SCENE CONTAINS SPOILERS, IF YOU DO NOT WISH TO KNOW WHAT HAPPENS, PLEASE DO NOT WATCH.

Thanks to our mapper Shadowdude for the amazing work!

Story from this point:

This scene is part of the script re-write, so bare with me here.

After Zeke bumps into Bartz, Zeke talks to Bartz how he does not remember who he is and needs help to figure out who he is and what he was doing in the forest he was unconscious in. Bartz decides to help him, which brings him to Tycoon, as he knows a friend that could help him find out who he is, sadly on arrival though, the guards tell Bartz Lenna has gone somewhere. While leaving Tycoon, Zeke senses a vaguely familiar aura coming from somewhere near Tycoon...the Winf Shrine.

As Bartz hears Zeke describe where he was feeling this, he knew where he was talking about, and was surprised that he would have to journey there again after so long.

What will Zeke and Bartz ifind at the Wind Shrine? Could it be a friend of Zeke's, or someone with malicious intent?

Only going through there will know.

There are a few glitches at the moment that need to be ironed out, hopefully none of them are visible in the video.

Enjoy!

Oh and here is a userbar I did in a few seconds:


Code: [Select]
[img]http://img7.imageshack.us/img7/1179/usrbar1.png[/img]

It's 4AM at the moment, so I'll do some better userbars tomorrow later. :tpg:
« Last Edit: August 28, 2009, 03:17:06 AM by Tezuka »

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I've decided to release a tiny demo in a couple of weeks time, just to show the basics of the game. It will feature one dungeon, a boss, one working job up to level two, and two characters in the party.

Like I said the demo will be small and is only to help people get the grasp of it before the later demo/full release. You won't be alone, though, you will have a guide which will tell you how to use the job system and how AP is earned.

Don't worry, your guide will be kind...and feathery!



The project post has been overhauled and all grammar mistakes have been resolved (I hope).
« Last Edit: September 08, 2009, 03:49:45 PM by Tezuka »

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Take your time, Tez. I'm really looking forward to playing your game. ^_^




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Congratulations Chainsaw! You have won Project of the Month for October!

This means your project will be stickied until November and is added to the Featured Projects section of Crankeye!

Again, congratulations; this project looks very good.

And, I will see if I can track him down in order to inform him that he's won.
« Last Edit: October 01, 2009, 02:24:44 AM by modern algebra »

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Haha, wow. I wasn't expecting that. :tpg:

Thanks you to everyone who voted for the project, and I hope you will enjoy the short demo which is coming soon.

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Congratulations and you're welcome. You deserve it. :]

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Looks great! I never realized how much images with text could impact a game's appeal on the website :-)
I review RPG Maker Games. If you want me to review yours PM me. If you want to read my reviews, check out the review forum.

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Thanks lost! :D

Well it seems like Final Fantasy V-II has been nominated for Project of The Month over at RRR as well. :tpg:

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Better not disappoint us then. Also I'm sort of curious as to why you've included a subtitle in the project name? Never actually paid notice to that before.
:taco: :taco: :taco:

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Spoiler for:
It actually refers to Zeke being linked with the crystals in some form, you can even say he is directly linked to the crystals in a way.

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Thanks lost! :D

Well it seems like Final Fantasy V-II has been nominated for Project of The Month over at RRR as well. :tpg:
If it is, it will destroy the spacetime continuum!

(Congratulations!)

..:: Full game is released.  Download it now! ::..

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Thanks Kentona, that means a lot coming from you, I am a big fan of your games. :D

So, I have been working on the game quite a lot today, most of it on the job system, then I discovered I can do something if I am careful.

A User Request on the official forum asked me if their would be different difficulty levels, I answered saying yes their will be, but I will not be thinking about implementing different difficulties until a bigger demo. While I was tinkering with the Job System, I found out that I can distribute AP by enemy, not battle, which in turn got me to post this with a question:

In the "Easy Mode", would it be better to leave AP distribution to the traditional way (per battle), or per monster, which allows them to run from battles with AP, even though they have not defeated the whole monster party?

This would make it easier for people who think they are too weak for the battles they are starting to encounter but still are able to gain something if they decide to try and kill a few of them.
« Last Edit: September 10, 2009, 07:18:34 PM by Tezuka »

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ok I am impressed by the videos :-) More impressed by the wind shrine. I am no real fan of nogstalgia anymore, but the wind shrine looks great. I will download this and give it a try.
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Credits updated, this video shows you why:



« Last Edit: September 15, 2009, 11:02:54 PM by Tezuka »

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lol, Arlen. Did he do this specifically for you? Or did you just download something from his site?

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Specifically, he is doing a big chunk of the OST for the project, but I don't know about all of it. :tpg:

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Great job on getting project of the month, Tezuka!
I'm sorry this is late, been working on some things.

You game defiantly deserves this, it looks so great!  ;8

I'm happy for you, really!  ;D :lol:
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Well, I was going to upload the alpha demo today, but I didn't get time to finish the events that take place during the alpha demo due to other more important things that took place (yes, there are more important things to me than this project), but I'll finish it and upload sometime tomorrow, I promise! :D
« Last Edit: September 22, 2009, 11:21:22 PM by Tezuka »