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Spheres [Demo]

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SPHERES
Demo Version: 1.3
Created by: Ashaya88 (aka Erk64)

Download the Demo:
http://www.mediafire.com/?bxe0jjesulv

Game Rating: T for mild violence and language
Demo Length: Approximately 5 hours



– The Story –

It all began in the world known as Kyro. Long ago, two major races dominated the world; the humans and the Dragons. The two races were unable to coexist in peace, and eventually a full-fledged conflict broke out that lasted for centuries. These battles later came to be known as the Dragonic Wars. The humans, though far more numerous than their foes, were slowly losing the war. The Dragons’ mastery of Dark Mana, their magical essence that granted life, proved far superior to the petty spells the humans had at their disposal. In their desperation, mankind turned to a group humans known as the Light Sages, who had so far remained neutral in the war. These Sages were gifted at wielding Light Mana, the polar opposite energy of Dark Mana that grants life to all humans and most animals. With this power on their side, the humans slowly began to turn the tide of the war. Ultimately, the Dragons were defeated and their race disappeared from the face of Kyro.

However, toward the end of the Dragonic Wars, the Dragons foresaw their impending doom through a series of visions. They quickly assembled to complete one final task in retaliation to the humans. The Dragons kidnaped hundreds of innocent humans, and tortured and corrupted their souls through repeated exposure to Dark Mana. The ones that survived were no longer human, but they were a new race altogether; a race that would come to be known as the Dinge. When the Dragon’s defeat finally came, the Dinge remained. They attempted to integrate themselves back into human society, but with little success. The humans mistakenly associated Dark Mana with evil, thus shunning the Dinge from their towns and cities. With no one else to turn to, the Dinge grouped together and fled into the dark forests and caves of Kyro, where they would not be disturbed.

After spending years fighting the harsh elements and the resentful and cruel nature of mankind, the Dinge began to desire revenge. Their best spellcasters came together and poured their energy into a ritual of terrible power. It was all as the Dragons had foreseen. However, the Light Sages received word of this, and at the last minute they rushed the Dinge and were able to reverse the ritual to target the Dinge instead of the humans. Once more, the Dinge were forced to withdraw, and humanity seemed to have been saved. But one last problem remained; in order to keep the Dinge at bay, the ritual had to be repeated every hundred years.

“Spheres” begins twelve-hundred years later, as the twelfth ritual approaches. Inside the poor village of Iroana, a boy named Aaron and his twin sister, Rachael, live together, fending for themselves after the untimely death of their parents. They live together in peace, blissfully unaware of the world outside their village. But when they resolve to help a man they find unconscious in the woods, Aaron unwillingly becomes a crucial component to the success of the ritual. He will embark on a journey that will push him to the limit, forcing him to make difficult decisions, and befriend an unlikely host of characters. His relationship with these characters will ultimately help decide his future as he journeys on an epic quest of truth and deceit, loyalty and betrayal, and life and death. Virtually nothing is as it seems, and Aaron must decide just how far he’s willing to go to save the world.



– The Characters –

Aaron

The main character of the story. Aaron grew up in Iroana alongside his twin sister, Rachael. He has never ventured outside the village before, and knows very little about the plights of the world. After the death of his parents, Aaron was forced to step up to support himself and his sister. He makes frequent trips to the woods north of his village, and he soon developed into a fine hunter. Aaron is a kind-hearted, caring person. Although he is sometimes quick to lose his temper, he always acts with the best of intentions. He cares about his sister more than anything else, and sees it as his responsibility to keep her safe.

Rachael

Although she is Aaron’s twin, very few people make the connection because they have such different personalities. While Rachael is just as virtuous as Aaron (perhaps even a bit more so), she often acts rashly and impulsively. She can never abandon a person in need, and will go out of her way to make someone happy. Rachel is somewhat resentful of her brother’s over-protective nature, but she humors him and rarely talks back. She spends most of her time caring for the house, but she will occasionally venture out to search for flowers, which she adores.

Maxwell

Maxwell was discovered unconscious in the woods by Aaron and his sister. He is shrouded in mystery, and he is willing to tell Aaron little about himself. He dose admit, however that he is a mercenary, and he was hired to track down some sort of artifact. Maxwell seems very knowledgeable, but refuses to talk about certain matters. Aaron is a little unsure if he can fully trust Maxwell, although the man appears to have the best interests of the world in mind. Maxwell shows little emotion, but can be quite talkative if the mood suits him.

Randolf

As a Light Sage, Randolf has gone through rigorous training the majority of his life. He was the one who was destined to become the savior of Kyro, until Aaron unintentionally got involved. Randolf holds a serious grudge against Aaron for this, and only agrees to accompany him upon the orders of his superior. Randolf has a very quick temper and always seems to be in a foul mood. He constantly reminds Aaron that he wants nothing more than to finish their quest as quickly as possible. He despises distractions, and when he sets his mind to something, it can be very difficult to convince him otherwise. On the other hand, he appears to be loyal and dedicated, he is incredibly knowledgeable about Kyro and the Ritual, and once he starts something, he feels the need to see it through to the end.

Lauren

Lauren is a very unusual person, not to mention an unusual Light Sage. She seems to take a liking to Aaron, but is incredibly wary of his companion, Maxwell. Her greatest desire is to fight the Dinge on the front lines, but—as is the case with most female Light Sages—her skills are more tuned to healing and support than they are for combat, a fact that she greatly resents. Her requests to fight are constantly being denied by her superiors, and she often finds herself doing menial chores around the Light Sage Enclave. She feels discriminated against by male Sages, and her self esteem is unstable at best. Lauren tries to hide this with her I-can-take-care-of-myself attitude, but she will often turn to Aaron for support.


More to come...



– The Spheres –

Spheres of Power are scattered across the world of Kyro. Each one serves a unique purpose, and they can be used in different ways. Spheres are most commonly classified into two categories: Type A and Type B.

Type A Spheres


Also know as “spell” spheres, they can only be used by those individuals who excel at wielding Mana. Type A Spheres have the power to teach a new spell to a party member. The elemental affinities of these Spheres, as well as their strengths and effects, will vary greatly from one Sphere to another, but no character is limited to learning only one type of spell. Aaron and Randolf, are capable of using these types of Spheres, but the decision of who learns what spell is ultimately left up to the player. Do you teach only Fire-based spells to one character, for instance, or do you try to give everyone the same spells? You can customize a character any way you see fit, based upon your personal playing style, but be warned: Spells cannot be unlearned. Luckily, the characters do not have a limit to the amount of spells they can learn.

Type B Spheres
These Spheres require less energy to activate, and therefore they can be used by anyone. Type B Spheres fall under one of three possible classes:


Equipment Spheres — These Spheres can be equipped as accessories. Their powers are only active while equipped, and they offer such benefits including, but not limited to: improved strength, defense, or status immunity.


Utility Spheres — These Spheres operate like traditional items, but their effects tend to be more powerful. Utility Spheres will disappear after use. They offer a larger range of abilities; they can heal, inflict aliments on foes, or even give temporary boosts to party members.


Miscellaneous Spheres — These unique Spheres are the ones that don’t fall neatly into any other category. These are often the most bizarre Spheres out there, and their purpose isn’t always immediately obvious. However, each one serves it’s own role; unlocking the proper function of each of these Spheres can make the game a lot more interesting.

Sphere Fusion
[not currently in demo] At one point in your adventure, you will be given the ability to fuse some of the Spheres in your possession to make new, more powerful Spheres. A user-friendly system will ask the player to simply select a Sphere in their inventory, and all of the fusion-compatible spheres will be automatically displayed. If a player has not discovered one of these, a question mark will be displayed in its place. A serious player will work hard to acquire as many Spheres as possible, as many new spells can be crafted using fusion.

Spheres and the Demo
I have a grand total of 80 Spheres/Fusion Sphere that will be in the final version, and this number is still growing. However, only a small portion of these appear in the demo.



– Game Features –

Character Relationships
Normally, I lean toward games that allow you to affect the storyline by committing either good deeds, or acts of evil. However, for “Spheres,” I decided to try something a little different. You will still be faced with difficult decisions from time to time, but because of Aaron’s kind nature, you will be unable to commit acts of evil. There is a way to drastically impact the plot, however, and that is through the other characters.

During certain cut-scenes, the player may be given a choice with two or more options for Aaron to say or do next. If the people around you approve of your decisions, you will gain positive relationship points with that character. If this disapprove, your relationship status will go down. To make things a bit more realist, you may occasionally be forced into a situation where your decision will make one person happy, and inevitably you will upset another. In these situations you must consider whose relationship you value more, as well as consider any other consequences of your actions. As the game progresses, the strength of your relationships (or lack thereof) will affect: (1) the path you follow, (2) the characters in your party, and (3) the game’s ending.


Game Information

The current run-time of the game is estimated to be about 5 hours.

There are two towns, two full dungeons and two “transitional areas” that are not dungeons per se, but are still full of enemies. There is a grand total of 139 maps, where 51 of these compose the human capital, Sangura, alone.



Spoiler for "Screenshots":

Characters are extremely expressive, each boasting a variety of emotions. Aaron alone has 16 different facial expressions.




Battles are front-view and turn based. Once your yellow time bar fills up, your character can perform an action.




Don’t expect the game to be straight forward. Every time things seem to be progressing too smoothly or too predictably, something is bound to go wrong. Expect frequent plot twist, both on a large and small scale. They range from, “Huh. That’s interesting...” to, “OMG! No way, I can’t believe it!”




Never let it be said that this game lacks a sense of humor, even though it has a rather serious tone. Odd bursts of comedy crop up in unsuspecting places. Investigate everything and speak with everyone to experience all of these moments.




The dungeons (at least the ones included in the demo) favor a more linear path, but each one has it’s own unique flavor. But wherever you are, expect to go a little out of your way to track down the best treasure.




That man looks...shady. I wonder what he’s doing there? More importantly, what do you have to do to get him to appear? Hmmm...




Dungeons locales vary from forests to mountains, and from mines to towers. If you look carefully, you notice the quality of the maps improve as you progress through the game. I guess my skills developed along with the game.




Puzzles are built to keep players on their toes. Screenshots just don’t do this type of puzzle justice, where success depends upon observation and imitation. Don’t expect to get this one on your first try.




Boss battles are tense, and they will push you and your party to the limits. Use everything at your disposal; don’t hold anything back!  On a side note, I do my best to develop enemy encounters and bosses so that little or no level grinding is needed.




The mine, the newest area of the game, contains several puzzles that require you to travel in mine carts. Weee!




At certain points in the game, you will be forced to chose your path. Your choices not only affect your relationships with your fellow party members, but will alter the outcome of several events, big and small.




Open your Sphere Index for a complete list of each Sphere you have aquired throughout the game. Strive to collect'em all! Wait, where have I heard that before...?

Spoiler for "Credits":
Credits

Game Creator ---- Ashaya88 (aka Erk64)
Program ---- RPG Maker XP, Enterbrain

Voice Acting (opening narration) ---- Ashaya88

Animations
*darkdeath ---- Mea

Battlers
*wolf ---- asurael
*Randolf’s battler ---- http://naramura.kdn.ne.jp/game/sozai/character.html
*Dinge Captain battler ---- http://naramura.kdn.ne.jp/game/sozai/character.html

Character Sprites
*Randolf ---- http://naramura.kdn.ne.jp/game/sozai/character.html

Tilesets
*edited Tower02 ---- Zylos

Music
*Venturing Out ---- downloaded from Crankeye
*Desperate ---- downloaded from Crankeye

Scripts
Slipknot Message System

Other Programs Used
Adobe Photoshop
FaceMaker
flamingtext.com

I want to hear from you! Please contact me with any questions, comments, concerns, or suggestions.
« Last Edit: January 03, 2008, 10:02:06 PM by Erk64 »
Spoiler for My Game Recommendations:
1) Demon Gate --- A great game with a terrific character-relationship system, an engaging story, and plenty of secrets and options for players who wish to be good/evil.
http://www.raizap.com/demongate/

2) Midnight --- A survival-horror game created with RPG Maker XP. Combat plays out in the smoothest running real-time battle system I have seen yet.
http://rmrk.net/index.php/topic,23239.0.html

3) The Healer --- A charming game with beautiful mapping and a fun battle system. One of the few games to use a healer as a main character, and so far it's pulled off well.
http://rmrk.net/index.php/topic,23524.0.html

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topic meets requirements ~
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Watch out for: HaloOfTheSun

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"Dear diary, jack pot"
Everything looks nice, the story really pulled me in.

~Downloading now~  ;8
Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.

I'd sooner die than leave your side, I'd sooner rust than let you die.

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I hope you like it. Please let me know what you think.
Spoiler for My Game Recommendations:
1) Demon Gate --- A great game with a terrific character-relationship system, an engaging story, and plenty of secrets and options for players who wish to be good/evil.
http://www.raizap.com/demongate/

2) Midnight --- A survival-horror game created with RPG Maker XP. Combat plays out in the smoothest running real-time battle system I have seen yet.
http://rmrk.net/index.php/topic,23239.0.html

3) The Healer --- A charming game with beautiful mapping and a fun battle system. One of the few games to use a healer as a main character, and so far it's pulled off well.
http://rmrk.net/index.php/topic,23524.0.html

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Give him one more.
Would you like this posted in the active projects list while I update it?
The boys are going out for hookers and ice cream. Is that something you would be interested in?

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Yes, very much. Please and thank you!
Spoiler for My Game Recommendations:
1) Demon Gate --- A great game with a terrific character-relationship system, an engaging story, and plenty of secrets and options for players who wish to be good/evil.
http://www.raizap.com/demongate/

2) Midnight --- A survival-horror game created with RPG Maker XP. Combat plays out in the smoothest running real-time battle system I have seen yet.
http://rmrk.net/index.php/topic,23239.0.html

3) The Healer --- A charming game with beautiful mapping and a fun battle system. One of the few games to use a healer as a main character, and so far it's pulled off well.
http://rmrk.net/index.php/topic,23524.0.html

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I is my hero!
Interestingly enough, I made a game called Orbs. Although that was made with Game Maker. Anyways the game looks pretty good, I'll download the demo.

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"Dear diary, jack pot"
grwar i'm stuck on that blue angel so far lol, ill get back to trying to beat the demo like tomorrow.
Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.

I'd sooner die than leave your side, I'd sooner rust than let you die.

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Paradoxial failboats are cool.
Looks like a very fun game. Good luck with it, it looks great. ( I can't play the demo because of vista. :tpg:)
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The mapping could use a LOT of work.
« Last Edit: February 16, 2008, 02:17:56 PM by Falcon »

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Done.

Quick thoughts: If you can customize characters with these spheres, seeing as you can affect the characters in your party (make them leave I assume), what happens if you waste spheres on members which will just leave? It makes me only want to improve the character I know will always be there.

Anyways, Sphere system sounds interesting, I'd play the demo, but it really does need mapping work.

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Done.

Quick thoughts: If you can customize characters with these spheres, seeing as you can affect the characters in your party (make them leave I assume), what happens if you waste spheres on members which will just leave? It makes me only want to improve the character I know will always be there.

Anyways, Sphere system sounds interesting, I'd play the demo, but it really does need mapping work.

There is a point in the game where some characters will leave your party, but depending on how you play, you have a chance at getting them back. That's not for a long time, though. And if you're worried about wasting Spell Spheres, you can always buy a new Sphere in Sphere Shops.

And I get it, my mapping needs work. I'm just surprised so many people are telling me they won't play the game solely based upon that fact (it's not just here, either. I have had people outside this forum tell me the same thing.) The initial maps are bad, yes. I can't deny that.  :D However, my mapping does improve dramatically as you progress through the game. Seriously. No, it's not perfect, but mapping never was my number one priority to begin with. My primary goal is, and has always been, to tell a good story.
Spoiler for My Game Recommendations:
1) Demon Gate --- A great game with a terrific character-relationship system, an engaging story, and plenty of secrets and options for players who wish to be good/evil.
http://www.raizap.com/demongate/

2) Midnight --- A survival-horror game created with RPG Maker XP. Combat plays out in the smoothest running real-time battle system I have seen yet.
http://rmrk.net/index.php/topic,23239.0.html

3) The Healer --- A charming game with beautiful mapping and a fun battle system. One of the few games to use a healer as a main character, and so far it's pulled off well.
http://rmrk.net/index.php/topic,23524.0.html

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"Dear diary, jack pot"
lol, though the mapping is bad(Sorry). I have to say the game is good and hard. The puzzles are unique from what i can tell(i've had to try six times on one puzzle)
Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.

I'd sooner die than leave your side, I'd sooner rust than let you die.

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Mapping isn't that important, but in your screenshots you have some that are just horrible, that look like what I made in my first ten minutes of the program. You should go back and redo a few of those, you want the first part of the game to be great, and keep the player playing; not the other way around.

Also, for a number one priority on 'story', it sounds very cliche, I swear the whole dragon nonsense is stolen right out of FE6 and FE7. Other than that, it sounds decent.
« Last Edit: February 18, 2008, 12:53:20 AM by Falcon »

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The dragons are only mentioned for the back-story...to help explain how the hell things got the way the are. :D I'm not even sure what FE stands for, so chances are I've never even played it. :lol: If you're referring to Fire Emblem, then the my story couldn't possibly be any more different. Everything I stated under the "story" section in my first post takes place before the game actually begins, so I really don't tell you anything about the true story at all. The only way you'll figure that part out is to actually play the game.
Spoiler for My Game Recommendations:
1) Demon Gate --- A great game with a terrific character-relationship system, an engaging story, and plenty of secrets and options for players who wish to be good/evil.
http://www.raizap.com/demongate/

2) Midnight --- A survival-horror game created with RPG Maker XP. Combat plays out in the smoothest running real-time battle system I have seen yet.
http://rmrk.net/index.php/topic,23239.0.html

3) The Healer --- A charming game with beautiful mapping and a fun battle system. One of the few games to use a healer as a main character, and so far it's pulled off well.
http://rmrk.net/index.php/topic,23524.0.html

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Yeah, I meant Fire Emblem, the dragon stuff really does sound like the history of FE6 and 7's world.

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Hmm... If that's the case, then it's purely coincidence. Which Fire Emblem games are you referring to? The American released games don't have numbers, so I'm not sure which ones are 6 and 7.

Anyway, back to the mapping. You have every right to think that the mapping is bad. But what really doesn't help me is when everyone says they think the mapping needs work, but no one ever suggests how I should fix it. What exactly is it about the mapping that could be improved? What exactly do you consider to be a "horrible" map, and why is it so bad? What should be done to it to make it look better? I can't go back and fix them, as Falcon suggested, if I don't really know what I'm fixing. I need examples and suggestions.
Spoiler for My Game Recommendations:
1) Demon Gate --- A great game with a terrific character-relationship system, an engaging story, and plenty of secrets and options for players who wish to be good/evil.
http://www.raizap.com/demongate/

2) Midnight --- A survival-horror game created with RPG Maker XP. Combat plays out in the smoothest running real-time battle system I have seen yet.
http://rmrk.net/index.php/topic,23239.0.html

3) The Healer --- A charming game with beautiful mapping and a fun battle system. One of the few games to use a healer as a main character, and so far it's pulled off well.
http://rmrk.net/index.php/topic,23524.0.html

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Well, instead of having us do all the work, you could decide to get off your ass and view one of the many mapping tutorials that people make. No one's going to take the time and do it for you, go take charge.

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Oh...ouch.  :-[

I was simply asking for constructive criticism. I'm not suggesting you go over every map I ever made or anything... that would be ridiculous. But if anyone could glance over the screenshots and point one or two examples of things that could be improved, that would really help a lot. If there are any notable flaws, I would like to know. I really do want  to fix up my maps, but before I can do that I need to know what about them needs changing. At one point, Falcon, you said, "You should go back and redo a few of those...". If you could tell me which maps you were referring to, that would be a big help.

With that said, I will refer to the tutorials. I would still appreciate any feedback, however.
« Last Edit: February 20, 2008, 09:36:00 PM by Erk64 »
Spoiler for My Game Recommendations:
1) Demon Gate --- A great game with a terrific character-relationship system, an engaging story, and plenty of secrets and options for players who wish to be good/evil.
http://www.raizap.com/demongate/

2) Midnight --- A survival-horror game created with RPG Maker XP. Combat plays out in the smoothest running real-time battle system I have seen yet.
http://rmrk.net/index.php/topic,23239.0.html

3) The Healer --- A charming game with beautiful mapping and a fun battle system. One of the few games to use a healer as a main character, and so far it's pulled off well.
http://rmrk.net/index.php/topic,23524.0.html

****
Rep:
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"Dear diary, jack pot"
I noticied in most, there kind of empty. Espically in the cities and in the tower. Puzzeles rooms are okay, because i think the space is needed. Also the flowers outside of town are to arranged.

Also i played some more, i went over it again basically. The monsters at the beginning actually require the use of skills instead of regular attacks to kill, it might just be the point they have alot of health, and or i'm just to impatient.

I hope this helps.
Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.

I'd sooner die than leave your side, I'd sooner rust than let you die.

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Okay, yeah. That's what I'm talking about. It's criticism, but you gave me some examples so I know what to look out for.

The maps are empty, huh? Hmm, I guess I see what you mean. I did try to avoid placing too many objects, because I hated having to move in a new direction every two steps to get around obstcals. But I suppose some of them are kind of wide open. I'll see what I can do. And I'll have to go back and check out the enemy stats... You should be able to take out enemies really easily by using skills early in the game, but I don't really want you to have to rely on them. I'll look into that too. Thanks for the feedback.
Spoiler for My Game Recommendations:
1) Demon Gate --- A great game with a terrific character-relationship system, an engaging story, and plenty of secrets and options for players who wish to be good/evil.
http://www.raizap.com/demongate/

2) Midnight --- A survival-horror game created with RPG Maker XP. Combat plays out in the smoothest running real-time battle system I have seen yet.
http://rmrk.net/index.php/topic,23239.0.html

3) The Healer --- A charming game with beautiful mapping and a fun battle system. One of the few games to use a healer as a main character, and so far it's pulled off well.
http://rmrk.net/index.php/topic,23524.0.html