1st Job: Level 10
2nd Advanced Job: Level 100 (or 70, depends on which client)
Visitor
This is the job everyone starts with. At level 10 you can start a quest to become a Muse, Soldier, Dealer, or Hawker. Visitors may remain Visitors as long as they like, but unfortunately cannot use any skills except the basic ones. Visitors start out with a basic set of armor (the Visitor Look), a feather in your hair [for males], a pink ribbon [for females], a Wooden Sword and 200 Zulie (currency of ROSE Online).
Muse
Muses use magic to attack enemies or heal/enchant fellow players. Muses use intelligence as their main stat. Some Muses take hybrid builds such as adding dexterity, allowing them to use Katar-type weapons or Dual Weapons and giving them dodge rate, while still having Muse's skills to help them. They also add strength for added defense, HP, and weight limit. Muses use magic staffs or wands, the latter usually with a support tool. If Muses reach level 100, they can choose a second job: Magician or Cleric.
Mage
Mages are the offensive branch of Muses. They are built to dish out strong area attacks, but are in the most danger using them given their relatively low defense. Mages typically use Staves, whose damage are influenced intelligence.
They deal high damage but take high damage too. They have many AoE (Area of Effect) skills.
Cleric
Clerics are the supportive branch of Muses. Clerics focus on making their healing spells and enchantments[buffs] stronger and mostly dependent on parties to level, but if needed they can summon monster to attack like an Elemental or a phantom sword, or can alternatively use summoning capsules.
Soldier
Soldiers are melee/ranged fighters, who focus on offense or defense. Soldiers use strength as their main stat. They party with other class and provoke enemies to form a mob of monster for higher and faster exp gain. Soldiers use one- or two-handed swords, blunt weapons, spears, axes, shields and, Their second job form is either Knight or Champion.
Knight
Knights are the defensive branch of Soldiers. Knights usually use one-handed weapons and shields and use area of effect skills, relying on their high defense to do it safely.
Champion
Champions are the offensive branch of Soldiers. Champions usually use two-handed weapons such as axes, spears and two-handed swords. Champions excel at destroying single enemies such as bosses, but cannot effectively take damage of (or "tank") multiple enemies at once.
Dealer
Dealers are the money-making class of ROSE. They typically use guns or launchers in combat, which use bullets and canon balls, therefor can make the dealer expensive, dealers are also skilled in crafting items. They can later change classes to become either an artisan (crafting) or bourgeois (money maker).
Artisan
Artisans are the money maker branch of Dealers. Artisans can craft equipment, Carts, Castle Gears, can cut gems, and upgrade equipment, as well as separate gems from socketed items. Because most Artisans prefer to use as many crafting skills as possible instead of fighting skills, they often focus on speed to accommodate their high chance to inflict critical hits, which deal three times the normal attack damage. Artisans are most commonly seen using guns.
Bourgeois
Bourgeois, or commonly referred to as Bourgs, are all about finding items and dealing damage. Bourgs are also known for their strong mercenary summons, which cost money to use. Bourgs have gun skills which are especially suited for PvP or launcher skills which are especially suited for PvM. Bourgs deal high damage to single enemies and have the greatest distance of fire, they are commonly used to gather materials to make zulie.
Hawker
Hawkers are fast characters, and wear light armor . They base themselves on dexterity, which is their main stat that supports damage and dodging. Hawkers use katars, dual weapons or bows. They can also hide, boost up their critical and dodge rate, and throw poison knives to their enemies.
Scout
Hawkers who prefer using bows advance to the Scout job, effectively allowing the Hawker access to the Scout skill tree which consists of skills that are involved in the projection of arrows. One skill that is unique to the Scout is the ability to conjure a Hawk summon, which aids the Scout in the game by attacking the character's highlighted hostile target, the ability of this hawk is highly controversial. Scouts are also given active skills that increase their attack range, as well as dealing additional damage or ailments, all of these supports are of less effect than those of a cleric.
Raider
Hawker who prefer knuckles or dual weapons advance to the Raider job, which allows them to access skills which mainly inflict damage, but there is one skill which is different from the others that's unique to this job, stealth, which allows them to become neutral, so no one nor any monster can kill them, and it also increases there m-spd(run speed).