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Super Beetle Blaster

Started by J-Crew, December 02, 2007, 04:33:26 PM

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J-Crew

Super Beetle Blaster is a remake of the Beetle minigame in the game Super Mario RPG for the SNES. Originally, my brother and I had made this game as a minigame within one of our other games...but we liked it too much so we made it a seperate minigame. It's pretty basic and somewhat addicting.

Screenshots:
For this game...there really aren't any screenshots that are amazing within themselves. However, I'll add some later anyway.

Super Beetle Blaster is compatible with a standard keyboard and a joystick/controller. We're really big on having the option to use a joystick. Because we thought Super Beetle Blaster was fun, but a bit too simple, my brother and I are thinking of having 2 sequels with a lot more options. The 2 sequels may be combined into one big sequel. (Not sure yet) Our plans for the sequel are:


  • A lot more power ups.
  • An item system.
  • A multiplayer mode. (still considering whether to put it online or not) but definitely a same computer one.
  • Keyboard, Joystick, and a mouse control system.
  • Multiple levels.
  • A storyline!
  • Different targets to shoot!

Please give feedback. Comment on anything you think should be changed. Critisism is good at this point in development. We hope you like it!

                                                                                      - J-Crew/Taj Man

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<3

You said that it works with a  joystick, but does it work with a gamepad?
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J-Crew

Yeah it should be compatible with a gamepad, just uses the x-axis and 2 buttons. I modeled the game off of a gamecube controller so a normal gamepad may not have enough buttons.

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J-Crew

Thanks! Did u get it to work with a gamepad?

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soulsturtle

i love it! i used a joypad.But you should add diffaculties and power up mini game also
Ya in my spare time i re-sprite stuff :)

Click here to let me live another day!
get your own orphan

Holkeye


J-Crew

Our 2 man development team began work on a sequel with multiple levels and items. But it didn't make it past the debug stages. We may continue work on it at a later time.

But thanks for the nice comments everyone.