Second tutorial from Yaso!
And in this one, we're looking aaaat..CREATING A WINDY SNOW STORM!I think it was after reading this one request that I thought about making this... Well it's here. Snow storms! A little over looked, but they can make for pretty disaster scenes, right?
-A snowy place...Here, I've made a kind of... ridge place with the snowy planes tileset.
Yey for random snowmen!
-Adding some snowAdding the snow on the highest setting looks like this.
It's snowing, yeah, but it's not much of a storm, huh.
-Creating the winds!Fog is really important when you make storm scenes, as it turns out.
When it comes to making a snowstorm, making the fog move creates the appearance of winds.
Speed X and Speed Y will move the fog. The speed amounts are adjusted from -256 to 256. The amount of 0 is stationary, and your fog will stay still.
- Y co-ordinate will move the fog up or down.- X co-ordinate will move it left or right.- Both will move the fog in a diagonal direction.Remember to play with the opactity and the blending to make your snow storm thicker or thinner.
-Adding a colored fogThere's an option similar to tint screen, that will tint your fog to a certain hue. Tint fog.
It works just like tint screen, I've tinted it above the normal colors. I think this makes the fog.. uh, prettier? Or something. I'm not sure, but it's useful.
-Adding in the snowNow if we add the snow back, we can see that it looks a lttle more like something's happening!
More than just some snow.
Woo, spriting error. I'll have to fix that up.
-Sound effects and other
Since there's no snow storm sound effect, using the wind sound effect seems to work fine.
I also used an event to change the character's walking speed against the wind direction, just to make things hard for the player. Speed 2 is about right for it.
I recently discovered the horizontal rule tool from Kitten's tutorial!! Yeeey! I like it, so kudos to Kitten for showing me that. I'll use it more often.
And with that, go out and create a nice snow storm! Byebye!
*YASO