Hihi!
This is Yaso's first tutorial ever! Yey!
And it's onnn...CREATING A STORM SCENE IN A TOWNI've played a couple of games where it has begun to rain gently and suddenly all the characters are frantic, yelling about getting inside because it's a terrible storm... Well, as it turns out, just setting the storm weather effect by itself isn't going to quite give the desired impact of a lightning storm.
-Let's begin with a town!Here we have our town.
It's made using the postal town tileset.
It's a library, evidently. And yes, there's a randomly placed pond there. I wanted to fill in that blank space.
-Using the storm weather effect on it's own is not enough!This is what I've seen people do.
The storm weather effect on the highest setting. No other effects used.
It's okay, I mean, it's rainy, but it doesn't look much like a threatening storm to me.
It kinda looks like a sunshower on a breezy day.
-Storms are daaaark...It's not often that thunder and lightning occur in sunny conditions. Storm clouds make it dark.
A screen tint is an easy solution to this.
Don't go overboard and make it too dark!
(Unless there's a justifiable reason in the game)
-Creating the AtmosphereAdding a fog to your scene can really set the atmosphere of a storm.
It could be the spray from the rain, cloud shadows, really low clouds... who knows? It just works for me.
And don't forget that different kinds of effects are achieved with altering the scale, opacity and offset movements of fogs.
This is just fog001 set to 30% opacity.
-Let it rainThere are two options in starting a storm.
You can ease in the rain-
Start with a few drops, and timely raise the intensity of the weather effect
-This is good for realism, or for a kind of dramatic, ominous build up. OoOOoOooOoOooh~
Or, you can just dump it down all at once!-
Storm effect on the highest intensity
-This is good for immediate action, and of course for scenes that begin in the middle of a storm.
Some storms do just dump down all at once, I've been in them.
-Sound, light and special effectsAlong with your manditory rain sfx, throwing in some thunder will worsen your heavy downpour to a real storm.
So, why not play some thunder sounds?
And, with (or after) thunder comes lightning. This can be achieved with screen flashes and quick screen shakes.
Targeting events with animations also works!
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So! That concludes my tutorial!
I hope that someone found it useful, even though my screenshots couldn't show everything I was trying to convey.
Maybe I can make a demo, if someone asks for one?
Thank you anyway![EDIT]We have a Demo now! Uhm, jus' lemme know if it crashes on you. n n*YASO