TO THOSE INTERESTED IN RMRKU, PLEASE READ!
Okay, guys...
I know that there are some of you who REALLY have the intention of helping with the project. I also know that you may be losing interest in this because of the delay. But you know, we can't really move on if we don't agree on some important things, such as the engine we'll use, and the graphics. Because I know that you guys had voted for RMXP's graphics, but like the latest blog entry says, that is not possible right now. So we need to choose something else.
There are a few options. First, we could choose a different engine. For example, we could look for an RMXP MMORPG script (if there is one, I mean), get it to work, and go with whatever graphics we want, because of the flexibility of the software. (However, I am not sure if the script would restrict from using certain features, so we'd have to see first.) This is something about considering every single possibility that there is. I have discarded several engines because of their huge amount of bugs. I don't want a buggy engine. That would probably mean a buggy game. And we don't want to deal with that much, do we? So to those who have suggested engines like Eclipse or even Elysium, the answer is no. At least, until I find them stable enough. Other engines of this nature are available, but they don't support anything else but 32x32 graphics. So it's the same problem. The engine I was going to choose (XtremeWorlds) has that problem.
And with that last statement about XtremeWorlds comes the second option. The developer, Bradyok, wants to implement support for 64x64 and 64x32 graphics. But the problem here is that he is the ONLY developer in that project, and adding that feature could take an undefined amount of time. It could be months, or a year, or... never. So maybe you want to wait for that, or maybe you don't.
The third option is to simply choose different graphics. I find that to be the quickest way to solve this problem. If you agree, we can start with RM2k/2k3 graphics! I mean, come on! They are not so bad! And there are so many customs! They don't have to be exactly like in the maker. We'd have spriters in the project willing to help and do some edits. There are some spriters here who have a lot of experience with these. So why is it so bad to use them? They'd give the game an old-school style. And we could even try finding a sprite template (naked sprites in that style) and start creating our own characters, right? I know that RMXP's graphics are pretty and all, but right now, it's not possible...
There are probably other options out there. We just have to look. The only condition is that the game's graphics must be consistent. Combining different resources (different styles) could make the game look like a total mess. Trust me, I've seen it in almost every amateur 2D MMORPG out there, and I hate it with passion.
And who knows what else I can come up with... But for now, those are the options we have.
Remember that we can't do this without communication. And I know that I've been absent for a few months, but I warned about that. And I clearly said that I would be coming back to this with the intention of doing it. I am not giving up on this project yet. We have to at least try!
So PLEASE, please answer to this post. Please tell me what you think, and if you have other ideas. I don't want to lose focus of what this project is about. This is about having fun! And I want us to have fun developing this game. We don't have to be so strict about making the game perfect, but this is a problem we have to solve already, if we want to move on and start developing. Please give me your feedback!
THANK YOU!