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I JUST GOT AN EPIC IDEA

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Level 91
Sexual Deviant
Due date is when its finished :tpg:
But maybe by... the end of Febuary? But MMORPG sounds better/cooler.
If multiple people contributed stages(And some people multiple stages) then the game would be awesome.

The problem I just thought was the player.
Not everyone can look the same, that would suck/be retarded
So we could have players choose a "head" in the begining
We could also have a class system and when players change classes they change their body

I'm going to make a topic in new projects called Forge: MMORPG. This thread is here for suggestions, the other will be recruiting and contributing.

(Does anyone want to be a leader?  ;9)
« Last Edit: November 14, 2007, 02:22:35 AM by Brick Shitter »

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Level 88
Keep on Baggin'
how about each stage is based off of an snes game
Some friends mend.  Some friends depend.  Some friends lend.  Some friends send.  Friend.

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Level 91
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I was thinking like traditional fantasy...
Maybe off of SNES RPGs...

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Rep: +0/-0Level 87
Mind if a noob might share his opinion?

I think an MMO type game with stages is a bit unorthodox, but it can work if it's handled properly. The first idea i had would be a simple one, where basically (like SM64) theres the main lobby that goes into all the stages. This would be the main place where people would interact, party up, etc.

Then, also akin to SM64, you would only be able to go into the starting stage at first. You could conquer any of the missions either by yourself or with friends. After completing the mission, you would get 1 point (i don't really know what the points would be called since this RPG seems to still lack a theme), and enough points would let you move onto the next world. There would also be many missions per world, maybe just 8 or 10, to stave off any repetitive nature.

The catch to this would be that if you complete it with friends (parties could only consist of 4 people max)  then the point you receive for the level gets cut in however many people you had helping you. For example, i go into the first stage, i get 1 person to help me. We each get .5 points each. If i had 3 people helping me (making a total of 4), then each player would get .25 points from it.

There would also be boss stages in each world, however there would also be some larger fights in between the worlds, in which you're forced to work in a party of at least 2 people in order to fight. Boss fights would give some other reward than points (possibly gold? I'm not sure)

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Well, thats the first idea. I don't know whether the one i'm about to list now is more complex or not, but...

You could also make the game have a PVP theme, where each stage you go into is a race to complete it fastest and best. It pits you against 5-7 other players in an all out race to finish, and or accumulate the most gold from defeating monsters, the stage. The point system would work similarly here to my last idea, except this time parties would only be allowed during the large boss fights i talked about earlier. You'd be on your own competing against others with this idea.

Whoever finished the best out of the stage, gets the full point. The others who finish behind get lower than that (for example, second place gets .80 points, 3rd place gets .60 points, 4th gets .40 points, and 5th only gets .20 points)

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theres a few problems i'm already foreseeing with my ideas. The first is that, for the second one, this game would have to be really popular for it to work well. Also, i'm not seeing much replay value here, because once you get to the end, i'm not really sure how to freshen it up.

The second problem, is that this seems really complicated. Working with something like RPGmaker XP, coding this would be extremely EXTREMELY nausceously difficult, especially with all the interaction between characters involved in this.

But hey, you don't have to take my whole idea, or any of it. Just thought that i'd throw my 2 cents out there as to what i thought would be pretty cool.

(Oh, and also, i really like the idea of each stage being a tribute to a different SNES RPG. Like, one stage could be chrono trigger, another stage could be Secret Of Mana, and another one could be FFIV (they wouldn't have to play like them, that would be asking WAY too much).  Each one could change how many you can have in your party, for example for the Chrono Trigger and Secret Of Mana stages, you can only have 3 to a party, but in FFIV, you can have 5.)

made by TRImoon of Secret Saiyan

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House of Nostalgia
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You loved it.
A server isn't a problem, I run a sever for Valencia. It's pretty easy to master plus, I have sad-scripted a menu system. If anyone does eventualy join me or this project we could use my server Mc'Skills and such.

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I like part of it. And Im not basing all the stages off of old games

Whe you start the game, you start on Tutorial Island(name subject to change)
When finished, you can sail to the Castle(needs name). The castle will serve as the lobby. You can basic equipment, items, change classes, hook up, normal activities.

Each entrance could say what lvl you should be
if it says 1, the you should be 1-10
2, 11-20
etc.

So your not REQUIRED to be lvl 11 to enter a Lvl 2 world, but its recommended
You'll dig?

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Rep: +0/-0Level 86
Let's have the most skilled on this board work on a single game, not all the time of course, but at least once during the year? The game play should be short, emphasis on the story, character(s), and presentation.