Yes but not quite. Here, I’ll make a better example. this time with red circles!
Here is the example compared to the original tileset
1. you notice how the grass tiles have be covered over with white? This is because it is a passable tile the map works just like the database passibility but instead of 32*32 pxiel tiles is defines it by Pxiel. This means that the background has to be white too.
2. notice that the tops of the trees have been covered in white too? Just like in the database you make these tiles passable because you can walk behind a tree. Only the bottem of the tree is impassible.
3. Here notice I’ve circled several smaller areas. Look closely here because you will notice the very tops of these small objects have been colored white. UNLIKE IN THE DATABASE a collision map can make it possible to move behind things smaller than 32*32 pxiels.
4. Now I’ve circled the top of the tent because you can walk behind it just like a tree.
So you almost have it if you could do the rest that would be great. All I have is ms paint so I have to change the color pxiel by pxiel. You have already saved me three weeks of work. Thanks fore takeing on the project you will definitely get credited in my game.