Main Menu
  • Welcome to The RPG Maker Resource Kit.

Continual Game Save update...?

Started by FruitBodyWash, November 05, 2007, 09:47:17 PM

0 Members and 1 Guest are viewing this topic.

FruitBodyWash

I'm not asking how to make a real time game (Its not that I don't like it but... it's not for the game I'm making currently) I would like to set up a system that would like it to continually save as you play. So, you could turn off the game when you want, and still be able to come back and play when you want, but.... not start from a save point after you die. I would like to make it so when you wash out, thats it... but I don't want to disallow the save option, because this game is not ment to be a finish in one sitting game. How would I set that up?
I thought I could set it up using a parellel process, but I can't find any event that just plain saves.... *shrugs*

Also, I would like to be able to take data from a previously played (and washed out in or beaten) game and implement it in a new game... say if you wash out, you still have to start over, but you will have all your levels, a magic talent if you won one.... items will be lost with your body.... urm.... but, people will still remember you if you intereacted with them..... is that even possible?

"Keep smiling, it makes people wonder what you're up to."

OK, so what's the speed of dark?
What happens if you get scared half to death twice?

Since there's a duck-billed platapus, is there just a plain platapus? If so... what does that look like?

afterlife

idk but maybe you could look at some scripts maybe there are some that do that but idk im not to sure so your welcome if it helps and srry if it doesnt...

FruitBodyWash

 :lol: well, thanks for the attempt to help... I think I'm gonna study some scripting and try and write it out for myself, it can't be that hard.... right?

"Keep smiling, it makes people wonder what you're up to."

OK, so what's the speed of dark?
What happens if you get scared half to death twice?

Since there's a duck-billed platapus, is there just a plain platapus? If so... what does that look like?

modern algebra


FruitBodyWash

Ok, I checked it out, this is the script he gave... right?

$scene = Scene_AutoSave.new

so... urm, I understand  to cut and paste.... but, *clears throat* how does the game know to do it again and again? (I am trying to understand so I will learn, instead of just copy paste, copy paste, etc)

I realize that you didn't write this particular code, but, if maybe you understand how it works....?

"Keep smiling, it makes people wonder what you're up to."

OK, so what's the speed of dark?
What happens if you get scared half to death twice?

Since there's a duck-billed platapus, is there just a plain platapus? If so... what does that look like?

tSwitch

basically, it's set up so that after every player action, the game is saved
so all the methods that could possibly cause a change in the game (player wise)
automatically cause th game to save.

that's how it "knows" when to save


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

FruitBodyWash

 ;D Thanks, that makes sense, and is exactly what I want. Hazzah! Its all comin together now!

"Keep smiling, it makes people wonder what you're up to."

OK, so what's the speed of dark?
What happens if you get scared half to death twice?

Since there's a duck-billed platapus, is there just a plain platapus? If so... what does that look like?