I'm not asking how to make a real time game (Its not that I don't like it but... it's not for the game I'm making currently) I would like to set up a system that would like it to continually save as you play. So, you could turn off the game when you want, and still be able to come back and play when you want, but.... not start from a save point after you die. I would like to make it so when you wash out, thats it... but I don't want to disallow the save option, because this game is not ment to be a finish in one sitting game. How would I set that up?
I thought I could set it up using a parellel process, but I can't find any event that just plain saves.... *shrugs*
Also, I would like to be able to take data from a previously played (and washed out in or beaten) game and implement it in a new game... say if you wash out, you still have to start over, but you will have all your levels, a magic talent if you won one.... items will be lost with your body.... urm.... but, people will still remember you if you intereacted with them..... is that even possible?