I know, I'm sorry.
Once we get past the conversion stage here, you'll have lots more work, I promise.
Also:
Unlike RM2K3, in RMXP all of the sprites appear exactly as imported (as opposed to 2K3, which just doubled their sizes.) In order to compensate for this, I am probably going to have to double the size of the in battle graphics. What you see below is an example of how this might work, using a custom cannon as the guinea pig.